diff options
Diffstat (limited to 'src/scripting.c')
| -rw-r--r-- | src/scripting.c | 2389 |
1 files changed, 2389 insertions, 0 deletions
diff --git a/src/scripting.c b/src/scripting.c new file mode 100644 index 0000000..11adcf2 --- /dev/null +++ b/src/scripting.c @@ -0,0 +1,2389 @@ +/* + * Copyright (c) 2009-2012, Salvatore Sanfilippo <antirez at gmail dot com> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Redis nor the names of its contributors may be used + * to endorse or promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "server.h" +#include "sha1.h" +#include "rand.h" +#include "cluster.h" + +#include <lua.h> +#include <lauxlib.h> +#include <lualib.h> +#include <ctype.h> +#include <math.h> + +char *redisProtocolToLuaType_Int(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Status(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Error(lua_State *lua, char *reply); +char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply); +int redis_math_random (lua_State *L); +int redis_math_randomseed (lua_State *L); +void ldbInit(void); +void ldbDisable(client *c); +void ldbEnable(client *c); +void evalGenericCommandWithDebugging(client *c, int evalsha); +void luaLdbLineHook(lua_State *lua, lua_Debug *ar); +void ldbLog(sds entry); +void ldbLogRedisReply(char *reply); +sds ldbCatStackValue(sds s, lua_State *lua, int idx); + +/* Debugger shared state is stored inside this global structure. */ +#define LDB_BREAKPOINTS_MAX 64 /* Max number of breakpoints. */ +#define LDB_MAX_LEN_DEFAULT 256 /* Default len limit for replies / var dumps. */ +struct ldbState { + int fd; /* Socket of the debugging client. */ + int active; /* Are we debugging EVAL right now? */ + int forked; /* Is this a fork()ed debugging session? */ + list *logs; /* List of messages to send to the client. */ + list *traces; /* Messages about Redis commands executed since last stop.*/ + list *children; /* All forked debugging sessions pids. */ + int bp[LDB_BREAKPOINTS_MAX]; /* An array of breakpoints line numbers. */ + int bpcount; /* Number of valid entries inside bp. */ + int step; /* Stop at next line ragardless of breakpoints. */ + int luabp; /* Stop at next line because redis.breakpoint() was called. */ + sds *src; /* Lua script source code split by line. */ + int lines; /* Number of lines in 'src'. */ + int currentline; /* Current line number. */ + sds cbuf; /* Debugger client command buffer. */ + size_t maxlen; /* Max var dump / reply length. */ + int maxlen_hint_sent; /* Did we already hint about "set maxlen"? */ +} ldb; + +/* --------------------------------------------------------------------------- + * Utility functions. + * ------------------------------------------------------------------------- */ + +/* Perform the SHA1 of the input string. We use this both for hashing script + * bodies in order to obtain the Lua function name, and in the implementation + * of redis.sha1(). + * + * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an + * hexadecimal number, plus 1 byte for null term. */ +void sha1hex(char *digest, char *script, size_t len) { + SHA1_CTX ctx; + unsigned char hash[20]; + char *cset = "0123456789abcdef"; + int j; + + SHA1Init(&ctx); + SHA1Update(&ctx,(unsigned char*)script,len); + SHA1Final(hash,&ctx); + + for (j = 0; j < 20; j++) { + digest[j*2] = cset[((hash[j]&0xF0)>>4)]; + digest[j*2+1] = cset[(hash[j]&0xF)]; + } + digest[40] = '\0'; +} + +/* --------------------------------------------------------------------------- + * Redis reply to Lua type conversion functions. + * ------------------------------------------------------------------------- */ + +/* Take a Redis reply in the Redis protocol format and convert it into a + * Lua type. Thanks to this function, and the introduction of not connected + * clients, it is trivial to implement the redis() lua function. + * + * Basically we take the arguments, execute the Redis command in the context + * of a non connected client, then take the generated reply and convert it + * into a suitable Lua type. With this trick the scripting feature does not + * need the introduction of a full Redis internals API. The script + * is like a normal client that bypasses all the slow I/O paths. + * + * Note: in this function we do not do any sanity check as the reply is + * generated by Redis directly. This allows us to go faster. + * + * Errors are returned as a table with a single 'err' field set to the + * error string. + */ + +char *redisProtocolToLuaType(lua_State *lua, char* reply) { + char *p = reply; + + switch(*p) { + case ':': p = redisProtocolToLuaType_Int(lua,reply); break; + case '$': p = redisProtocolToLuaType_Bulk(lua,reply); break; + case '+': p = redisProtocolToLuaType_Status(lua,reply); break; + case '-': p = redisProtocolToLuaType_Error(lua,reply); break; + case '*': p = redisProtocolToLuaType_MultiBulk(lua,reply); break; + } + return p; +} + +char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long value; + + string2ll(reply+1,p-reply-1,&value); + lua_pushnumber(lua,(lua_Number)value); + return p+2; +} + +char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long bulklen; + + string2ll(reply+1,p-reply-1,&bulklen); + if (bulklen == -1) { + lua_pushboolean(lua,0); + return p+2; + } else { + lua_pushlstring(lua,p+2,bulklen); + return p+2+bulklen+2; + } +} + +char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + + lua_newtable(lua); + lua_pushstring(lua,"ok"); + lua_pushlstring(lua,reply+1,p-reply-1); + lua_settable(lua,-3); + return p+2; +} + +char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + + lua_newtable(lua); + lua_pushstring(lua,"err"); + lua_pushlstring(lua,reply+1,p-reply-1); + lua_settable(lua,-3); + return p+2; +} + +char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + if (mbulklen == -1) { + lua_pushboolean(lua,0); + return p; + } + lua_newtable(lua); + for (j = 0; j < mbulklen; j++) { + lua_pushnumber(lua,j+1); + p = redisProtocolToLuaType(lua,p); + lua_settable(lua,-3); + } + return p; +} + +/* This function is used in order to push an error on the Lua stack in the + * format used by redis.pcall to return errors, which is a lua table + * with a single "err" field set to the error string. Note that this + * table is never a valid reply by proper commands, since the returned + * tables are otherwise always indexed by integers, never by strings. */ +void luaPushError(lua_State *lua, char *error) { + lua_Debug dbg; + + /* If debugging is active and in step mode, log errors resulting from + * Redis commands. */ + if (ldb.active && ldb.step) { + ldbLog(sdscatprintf(sdsempty(),"<error> %s",error)); + } + + lua_newtable(lua); + lua_pushstring(lua,"err"); + + /* Attempt to figure out where this function was called, if possible */ + if(lua_getstack(lua, 1, &dbg) && lua_getinfo(lua, "nSl", &dbg)) { + sds msg = sdscatprintf(sdsempty(), "%s: %d: %s", + dbg.source, dbg.currentline, error); + lua_pushstring(lua, msg); + sdsfree(msg); + } else { + lua_pushstring(lua, error); + } + lua_settable(lua,-3); +} + +/* In case the error set into the Lua stack by luaPushError() was generated + * by the non-error-trapping version of redis.pcall(), which is redis.call(), + * this function will raise the Lua error so that the execution of the + * script will be halted. */ +int luaRaiseError(lua_State *lua) { + lua_pushstring(lua,"err"); + lua_gettable(lua,-2); + return lua_error(lua); +} + +/* Sort the array currently in the stack. We do this to make the output + * of commands like KEYS or SMEMBERS something deterministic when called + * from Lua (to play well with AOf/replication). + * + * The array is sorted using table.sort itself, and assuming all the + * list elements are strings. */ +void luaSortArray(lua_State *lua) { + /* Initial Stack: array */ + lua_getglobal(lua,"table"); + lua_pushstring(lua,"sort"); + lua_gettable(lua,-2); /* Stack: array, table, table.sort */ + lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */ + if (lua_pcall(lua,1,0,0)) { + /* Stack: array, table, error */ + + /* We are not interested in the error, we assume that the problem is + * that there are 'false' elements inside the array, so we try + * again with a slower function but able to handle this case, that + * is: table.sort(table, __redis__compare_helper) */ + lua_pop(lua,1); /* Stack: array, table */ + lua_pushstring(lua,"sort"); /* Stack: array, table, sort */ + lua_gettable(lua,-2); /* Stack: array, table, table.sort */ + lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */ + lua_getglobal(lua,"__redis__compare_helper"); + /* Stack: array, table, table.sort, array, __redis__compare_helper */ + lua_call(lua,2,0); + } + /* Stack: array (sorted), table */ + lua_pop(lua,1); /* Stack: array (sorted) */ +} + +/* --------------------------------------------------------------------------- + * Lua reply to Redis reply conversion functions. + * ------------------------------------------------------------------------- */ + +void luaReplyToRedisReply(client *c, lua_State *lua) { + int t = lua_type(lua,-1); + + switch(t) { + case LUA_TSTRING: + addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1)); + break; + case LUA_TBOOLEAN: + addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk); + break; + case LUA_TNUMBER: + addReplyLongLong(c,(long long)lua_tonumber(lua,-1)); + break; + case LUA_TTABLE: + /* We need to check if it is an array, an error, or a status reply. + * Error are returned as a single element table with 'err' field. + * Status replies are returned as single element table with 'ok' + * field. */ + lua_pushstring(lua,"err"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds err = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(err,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err)); + sdsfree(err); + lua_pop(lua,2); + return; + } + + lua_pop(lua,1); + lua_pushstring(lua,"ok"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds ok = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(ok,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok)); + sdsfree(ok); + lua_pop(lua,1); + } else { + void *replylen = addDeferredMultiBulkLength(c); + int j = 1, mbulklen = 0; + + lua_pop(lua,1); /* Discard the 'ok' field value we popped */ + while(1) { + lua_pushnumber(lua,j++); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TNIL) { + lua_pop(lua,1); + break; + } + luaReplyToRedisReply(c, lua); + mbulklen++; + } + setDeferredMultiBulkLength(c,replylen,mbulklen); + } + break; + default: + addReply(c,shared.nullbulk); + } + lua_pop(lua,1); +} + +/* --------------------------------------------------------------------------- + * Lua redis.* functions implementations. + * ------------------------------------------------------------------------- */ + +#define LUA_CMD_OBJCACHE_SIZE 32 +#define LUA_CMD_OBJCACHE_MAX_LEN 64 +int luaRedisGenericCommand(lua_State *lua, int raise_error) { + int j, argc = lua_gettop(lua); + struct redisCommand *cmd; + client *c = server.lua_client; + sds reply; + + /* Cached across calls. */ + static robj **argv = NULL; + static int argv_size = 0; + static robj *cached_objects[LUA_CMD_OBJCACHE_SIZE]; + static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE]; + static int inuse = 0; /* Recursive calls detection. */ + + /* By using Lua debug hooks it is possible to trigger a recursive call + * to luaRedisGenericCommand(), which normally should never happen. + * To make this function reentrant is futile and makes it slower, but + * we should at least detect such a misuse, and abort. */ + if (inuse) { + char *recursion_warning = + "luaRedisGenericCommand() recursive call detected. " + "Are you doing funny stuff with Lua debug hooks?"; + serverLog(LL_WARNING,"%s",recursion_warning); + luaPushError(lua,recursion_warning); + return 1; + } + inuse++; + + /* Require at least one argument */ + if (argc == 0) { + luaPushError(lua, + "Please specify at least one argument for redis.call()"); + inuse--; + return raise_error ? luaRaiseError(lua) : 1; + } + + /* Build the arguments vector */ + if (argv_size < argc) { + argv = zrealloc(argv,sizeof(robj*)*argc); + argv_size = argc; + } + + for (j = 0; j < argc; j++) { + char *obj_s; + size_t obj_len; + char dbuf[64]; + + if (lua_type(lua,j+1) == LUA_TNUMBER) { + /* We can't use lua_tolstring() for number -> string conversion + * since Lua uses a format specifier that loses precision. */ + lua_Number num = lua_tonumber(lua,j+1); + + obj_len = snprintf(dbuf,sizeof(dbuf),"%.17g",(double)num); + obj_s = dbuf; + } else { + obj_s = (char*)lua_tolstring(lua,j+1,&obj_len); + if (obj_s == NULL) break; /* Not a string. */ + } + + /* Try to use a cached object. */ + if (j < LUA_CMD_OBJCACHE_SIZE && cached_objects[j] && + cached_objects_len[j] >= obj_len) + { + sds s = cached_objects[j]->ptr; + argv[j] = cached_objects[j]; + cached_objects[j] = NULL; + memcpy(s,obj_s,obj_len+1); + sdssetlen(s, obj_len); + } else { + argv[j] = createStringObject(obj_s, obj_len); + } + } + + /* Check if one of the arguments passed by the Lua script + * is not a string or an integer (lua_isstring() return true for + * integers as well). */ + if (j != argc) { + j--; + while (j >= 0) { + decrRefCount(argv[j]); + j--; + } + luaPushError(lua, + "Lua redis() command arguments must be strings or integers"); + inuse--; + return raise_error ? luaRaiseError(lua) : 1; + } + + /* Setup our fake client for command execution */ + c->argv = argv; + c->argc = argc; + + /* Log the command if debugging is active. */ + if (ldb.active && ldb.step) { + sds cmdlog = sdsnew("<redis>"); + for (j = 0; j < c->argc; j++) { + if (j == 10) { + cmdlog = sdscatprintf(cmdlog," ... (%d more)", + c->argc-j-1); + } else { + cmdlog = sdscatlen(cmdlog," ",1); + cmdlog = sdscatsds(cmdlog,c->argv[j]->ptr); + } + } + ldbLog(cmdlog); + } + + /* Command lookup */ + cmd = lookupCommand(argv[0]->ptr); + if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) || + (argc < -cmd->arity))) + { + if (cmd) + luaPushError(lua, + "Wrong number of args calling Redis command From Lua script"); + else + luaPushError(lua,"Unknown Redis command called from Lua script"); + goto cleanup; + } + c->cmd = c->lastcmd = cmd; + + /* There are commands that are not allowed inside scripts. */ + if (cmd->flags & CMD_NOSCRIPT) { + luaPushError(lua, "This Redis command is not allowed from scripts"); + goto cleanup; + } + + /* Write commands are forbidden against read-only slaves, or if a + * command marked as non-deterministic was already called in the context + * of this script. */ + if (cmd->flags & CMD_WRITE) { + if (server.lua_random_dirty && !server.lua_replicate_commands) { + luaPushError(lua, + "Write commands not allowed after non deterministic commands. Call redis.replicate_commands() at the start of your script in order to switch to single commands replication mode."); + goto cleanup; + } else if (server.masterhost && server.repl_slave_ro && + !server.loading && + !(server.lua_caller->flags & CLIENT_MASTER)) + { + luaPushError(lua, shared.roslaveerr->ptr); + goto cleanup; + } else if (server.stop_writes_on_bgsave_err && + server.saveparamslen > 0 && + server.lastbgsave_status == C_ERR) + { + luaPushError(lua, shared.bgsaveerr->ptr); + goto cleanup; + } + } + + /* If we reached the memory limit configured via maxmemory, commands that + * could enlarge the memory usage are not allowed, but only if this is the + * first write in the context of this script, otherwise we can't stop + * in the middle. */ + if (server.maxmemory && server.lua_write_dirty == 0 && + (cmd->flags & CMD_DENYOOM)) + { + if (freeMemoryIfNeeded() == C_ERR) { + luaPushError(lua, shared.oomerr->ptr); + goto cleanup; + } + } + + if (cmd->flags & CMD_RANDOM) server.lua_random_dirty = 1; + if (cmd->flags & CMD_WRITE) server.lua_write_dirty = 1; + + /* If this is a Redis Cluster node, we need to make sure Lua is not + * trying to access non-local keys, with the exception of commands + * received from our master or when loading the AOF back in memory. */ + if (server.cluster_enabled && !server.loading && + !(server.lua_caller->flags & CLIENT_MASTER)) + { + /* Duplicate relevant flags in the lua client. */ + c->flags &= ~(CLIENT_READONLY|CLIENT_ASKING); + c->flags |= server.lua_caller->flags & (CLIENT_READONLY|CLIENT_ASKING); + if (getNodeByQuery(c,c->cmd,c->argv,c->argc,NULL,NULL) != + server.cluster->myself) + { + luaPushError(lua, + "Lua script attempted to access a non local key in a " + "cluster node"); + goto cleanup; + } + } + + /* If we are using single commands replication, we need to wrap what + * we propagate into a MULTI/EXEC block, so that it will be atomic like + * a Lua script in the context of AOF and slaves. */ + if (server.lua_replicate_commands && + !server.lua_multi_emitted && + server.lua_write_dirty && + server.lua_repl != PROPAGATE_NONE) + { + execCommandPropagateMulti(server.lua_caller); + server.lua_multi_emitted = 1; + } + + /* Run the command */ + int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS; + if (server.lua_replicate_commands) { + /* Set flags according to redis.set_repl() settings. */ + if (server.lua_repl & PROPAGATE_AOF) + call_flags |= CMD_CALL_PROPAGATE_AOF; + if (server.lua_repl & PROPAGATE_REPL) + call_flags |= CMD_CALL_PROPAGATE_REPL; + } + call(c,call_flags); + + /* Convert the result of the Redis command into a suitable Lua type. + * The first thing we need is to create a single string from the client + * output buffers. */ + if (listLength(c->reply) == 0 && c->bufpos < PROTO_REPLY_CHUNK_BYTES) { + /* This is a fast path for the common case of a reply inside the + * client static buffer. Don't create an SDS string but just use + * the client buffer directly. */ + c->buf[c->bufpos] = '\0'; + reply = c->buf; + c->bufpos = 0; + } else { + reply = sdsnewlen(c->buf,c->bufpos); + c->bufpos = 0; + while(listLength(c->reply)) { + sds o = listNodeValue(listFirst(c->reply)); + + reply = sdscatsds(reply,o); + listDelNode(c->reply,listFirst(c->reply)); + } + } + if (raise_error && reply[0] != '-') raise_error = 0; + redisProtocolToLuaType(lua,reply); + + /* If the debugger is active, log the reply from Redis. */ + if (ldb.active && ldb.step) + ldbLogRedisReply(reply); + + /* Sort the output array if needed, assuming it is a non-null multi bulk + * reply as expected. */ + if ((cmd->flags & CMD_SORT_FOR_SCRIPT) && + (server.lua_replicate_commands == 0) && + (reply[0] == '*' && reply[1] != '-')) { + luaSortArray(lua); + } + if (reply != c->buf) sdsfree(reply); + c->reply_bytes = 0; + +cleanup: + /* Clean up. Command code may have changed argv/argc so we use the + * argv/argc of the client instead of the local variables. */ + for (j = 0; j < c->argc; j++) { + robj *o = c->argv[j]; + + /* Try to cache the object in the cached_objects array. + * The object must be small, SDS-encoded, and with refcount = 1 + * (we must be the only owner) for us to cache it. */ + if (j < LUA_CMD_OBJCACHE_SIZE && + o->refcount == 1 && + (o->encoding == OBJ_ENCODING_RAW || + o->encoding == OBJ_ENCODING_EMBSTR) && + sdslen(o->ptr) <= LUA_CMD_OBJCACHE_MAX_LEN) + { + sds s = o->ptr; + if (cached_objects[j]) decrRefCount(cached_objects[j]); + cached_objects[j] = o; + cached_objects_len[j] = sdsalloc(s); + } else { + decrRefCount(o); + } + } + + if (c->argv != argv) { + zfree(c->argv); + argv = NULL; + argv_size = 0; + } + + if (raise_error) { + /* If we are here we should have an error in the stack, in the + * form of a table with an "err" field. Extract the string to + * return the plain error. */ + inuse--; + return luaRaiseError(lua); + } + inuse--; + return 1; +} + +/* redis.call() */ +int luaRedisCallCommand(lua_State *lua) { + return luaRedisGenericCommand(lua,1); +} + +/* redis.pcall() */ +int luaRedisPCallCommand(lua_State *lua) { + return luaRedisGenericCommand(lua,0); +} + +/* This adds redis.sha1hex(string) to Lua scripts using the same hashing + * function used for sha1ing lua scripts. */ +int luaRedisSha1hexCommand(lua_State *lua) { + int argc = lua_gettop(lua); + char digest[41]; + size_t len; + char *s; + + if (argc != 1) { + lua_pushstring(lua, "wrong number of arguments"); + return lua_error(lua); + } + + s = (char*)lua_tolstring(lua,1,&len); + sha1hex(digest,s,len); + lua_pushstring(lua,digest); + return 1; +} + +/* Returns a table with a single field 'field' set to the string value + * passed as argument. This helper function is handy when returning + * a Redis Protocol error or status reply from Lua: + * + * return redis.error_reply("ERR Some Error") + * return redis.status_reply("ERR Some Error") + */ +int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) { + if (lua_gettop(lua) != 1 || lua_type(lua,-1) != LUA_TSTRING) { + luaPushError(lua, "wrong number or type of arguments"); + return 1; + } + + lua_newtable(lua); + lua_pushstring(lua, field); + lua_pushvalue(lua, -3); + lua_settable(lua, -3); + return 1; +} + +/* redis.error_reply() */ +int luaRedisErrorReplyCommand(lua_State *lua) { + return luaRedisReturnSingleFieldTable(lua,"err"); +} + +/* redis.status_reply() */ +int luaRedisStatusReplyCommand(lua_State *lua) { + return luaRedisReturnSingleFieldTable(lua,"ok"); +} + +/* redis.replicate_commands() + * + * Turn on single commands replication if the script never called + * a write command so far, and returns true. Otherwise if the script + * already started to write, returns false and stick to whole scripts + * replication, which is our default. */ +int luaRedisReplicateCommandsCommand(lua_State *lua) { + if (server.lua_write_dirty) { + lua_pushboolean(lua,0); + } else { + server.lua_replicate_commands = 1; + /* When we switch to single commands replication, we can provide + * different math.random() sequences at every call, which is what + * the user normally expects. */ + redisSrand48(rand()); + lua_pushboolean(lua,1); + } + return 1; +} + +/* redis.breakpoint() + * + * Allows to stop execution during a debuggign session from within + * the Lua code implementation, like if a breakpoint was set in the code + * immediately after the function. */ +int luaRedisBreakpointCommand(lua_State *lua) { + if (ldb.active) { + ldb.luabp = 1; + lua_pushboolean(lua,1); + } else { + lua_pushboolean(lua,0); + } + return 1; +} + +/* redis.debug() + * + * Log a string message into the output console. + * Can take multiple arguments that will be separated by commas. + * Nothing is returned to the caller. */ +int luaRedisDebugCommand(lua_State *lua) { + if (!ldb.active) return 0; + int argc = lua_gettop(lua); + sds log = sdscatprintf(sdsempty(),"<debug> line %d: ", ldb.currentline); + while(argc--) { + log = ldbCatStackValue(log,lua,-1 - argc); + if (argc != 0) log = sdscatlen(log,", ",2); + } + ldbLog(log); + return 0; +} + +/* redis.set_repl() + * + * Set the propagation of write commands executed in the context of the + * script to on/off for AOF and slaves. */ +int luaRedisSetReplCommand(lua_State *lua) { + int argc = lua_gettop(lua); + int flags; + + if (server.lua_replicate_commands == 0) { + lua_pushstring(lua, "You can set the replication behavior only after turning on single commands replication with redis.replicate_commands()."); + return lua_error(lua); + } else if (argc != 1) { + lua_pushstring(lua, "redis.set_repl() requires two arguments."); + return lua_error(lua); + } + + flags = lua_tonumber(lua,-1); + if ((flags & ~(PROPAGATE_AOF|PROPAGATE_REPL)) != 0) { + lua_pushstring(lua, "Invalid replication flags. Use REPL_AOF, REPL_SLAVE, REPL_ALL or REPL_NONE."); + return lua_error(lua); + } + server.lua_repl = flags; + return 0; +} + +/* redis.log() */ +int luaLogCommand(lua_State *lua) { + int j, argc = lua_gettop(lua); + int level; + sds log; + + if (argc < 2) { + lua_pushstring(lua, "redis.log() requires two arguments or more."); + return lua_error(lua); + } else if (!lua_isnumber(lua,-argc)) { + lua_pushstring(lua, "First argument must be a number (log level)."); + return lua_error(lua); + } + level = lua_tonumber(lua,-argc); + if (level < LL_DEBUG || level > LL_WARNING) { + lua_pushstring(lua, "Invalid debug level."); + return lua_error(lua); + } + + /* Glue together all the arguments */ + log = sdsempty(); + for (j = 1; j < argc; j++) { + size_t len; + char *s; + + s = (char*)lua_tolstring(lua,(-argc)+j,&len); + if (s) { + if (j != 1) log = sdscatlen(log," ",1); + log = sdscatlen(log,s,len); + } + } + serverLogRaw(level,log); + sdsfree(log); + return 0; +} + +/* --------------------------------------------------------------------------- + * Lua engine initialization and reset. + * ------------------------------------------------------------------------- */ + +void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) { + lua_pushcfunction(lua, luafunc); + lua_pushstring(lua, libname); + lua_call(lua, 1, 0); +} + +LUALIB_API int (luaopen_cjson) (lua_State *L); +LUALIB_API int (luaopen_struct) (lua_State *L); +LUALIB_API int (luaopen_cmsgpack) (lua_State *L); +LUALIB_API int (luaopen_bit) (lua_State *L); + +void luaLoadLibraries(lua_State *lua) { + luaLoadLib(lua, "", luaopen_base); + luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table); + luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string); + luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math); + luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug); + luaLoadLib(lua, "cjson", luaopen_cjson); + luaLoadLib(lua, "struct", luaopen_struct); + luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack); + luaLoadLib(lua, "bit", luaopen_bit); + +#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */ + luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package); + luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os); +#endif +} + +/* Remove a functions that we don't want to expose to the Redis scripting + * environment. */ +void luaRemoveUnsupportedFunctions(lua_State *lua) { + lua_pushnil(lua); + lua_setglobal(lua,"loadfile"); + lua_pushnil(lua); + lua_setglobal(lua,"dofile"); +} + +/* This function installs metamethods in the global table _G that prevent + * the creation of globals accidentally. + * + * It should be the last to be called in the scripting engine initialization + * sequence, because it may interact with creation of globals. */ +void scriptingEnableGlobalsProtection(lua_State *lua) { + char *s[32]; + sds code = sdsempty(); + int j = 0; + + /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html. + * Modified to be adapted to Redis. */ + s[j++]="local dbg=debug\n"; + s[j++]="local mt = {}\n"; + s[j++]="setmetatable(_G, mt)\n"; + s[j++]="mt.__newindex = function (t, n, v)\n"; + s[j++]=" if dbg.getinfo(2) then\n"; + s[j++]=" local w = dbg.getinfo(2, \"S\").what\n"; + s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n"; + s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n"; + s[j++]=" end\n"; + s[j++]=" end\n"; + s[j++]=" rawset(t, n, v)\n"; + s[j++]="end\n"; + s[j++]="mt.__index = function (t, n)\n"; + s[j++]=" if dbg.getinfo(2) and dbg.getinfo(2, \"S\").what ~= \"C\" then\n"; + s[j++]=" error(\"Script attempted to access nonexistent global variable '\"..tostring(n)..\"'\", 2)\n"; + s[j++]=" end\n"; + s[j++]=" return rawget(t, n)\n"; + s[j++]="end\n"; + s[j++]="debug = nil\n"; + s[j++]=NULL; + + for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j])); + luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua"); + lua_pcall(lua,0,0,0); + sdsfree(code); +} + +/* Initialize the scripting environment. + * + * This function is called the first time at server startup with + * the 'setup' argument set to 1. + * + * It can be called again multiple times during the lifetime of the Redis + * process, with 'setup' set to 0, and following a scriptingRelease() call, + * in order to reset the Lua scripting environment. + * + * However it is simpler to just call scriptingReset() that does just that. */ +void scriptingInit(int setup) { + lua_State *lua = lua_open(); + + if (setup) { + server.lua_client = NULL; + server.lua_caller = NULL; + server.lua_timedout = 0; + server.lua_always_replicate_commands = 0; /* Only DEBUG can change it.*/ + server.lua_time_limit = LUA_SCRIPT_TIME_LIMIT; + ldbInit(); + } + + luaLoadLibraries(lua); + luaRemoveUnsupportedFunctions(lua); + + /* Initialize a dictionary we use to map SHAs to scripts. + * This is useful for replication, as we need to replicate EVALSHA + * as EVAL, so we need to remember the associated script. */ + server.lua_scripts = dictCreate(&shaScriptObjectDictType,NULL); + + /* Register the redis commands table and fields */ + lua_newtable(lua); + + /* redis.call */ + lua_pushstring(lua,"call"); + lua_pushcfunction(lua,luaRedisCallCommand); + lua_settable(lua,-3); + + /* redis.pcall */ + lua_pushstring(lua,"pcall"); + lua_pushcfunction(lua,luaRedisPCallCommand); + lua_settable(lua,-3); + + /* redis.log and log levels. */ + lua_pushstring(lua,"log"); + lua_pushcfunction(lua,luaLogCommand); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_DEBUG"); + lua_pushnumber(lua,LL_DEBUG); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_VERBOSE"); + lua_pushnumber(lua,LL_VERBOSE); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_NOTICE"); + lua_pushnumber(lua,LL_NOTICE); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_WARNING"); + lua_pushnumber(lua,LL_WARNING); + lua_settable(lua,-3); + + /* redis.sha1hex */ + lua_pushstring(lua, "sha1hex"); + lua_pushcfunction(lua, luaRedisSha1hexCommand); + lua_settable(lua, -3); + + /* redis.error_reply and redis.status_reply */ + lua_pushstring(lua, "error_reply"); + lua_pushcfunction(lua, luaRedisErrorReplyCommand); + lua_settable(lua, -3); + lua_pushstring(lua, "status_reply"); + lua_pushcfunction(lua, luaRedisStatusReplyCommand); + lua_settable(lua, -3); + + /* redis.replicate_commands */ + lua_pushstring(lua, "replicate_commands"); + lua_pushcfunction(lua, luaRedisReplicateCommandsCommand); + lua_settable(lua, -3); + + /* redis.set_repl and associated flags. */ + lua_pushstring(lua,"set_repl"); + lua_pushcfunction(lua,luaRedisSetReplCommand); + lua_settable(lua,-3); + + lua_pushstring(lua,"REPL_NONE"); + lua_pushnumber(lua,PROPAGATE_NONE); + lua_settable(lua,-3); + + lua_pushstring(lua,"REPL_AOF"); + lua_pushnumber(lua,PROPAGATE_AOF); + lua_settable(lua,-3); + + lua_pushstring(lua,"REPL_SLAVE"); + lua_pushnumber(lua,PROPAGATE_REPL); + lua_settable(lua,-3); + + lua_pushstring(lua,"REPL_ALL"); + lua_pushnumber(lua,PROPAGATE_AOF|PROPAGATE_REPL); + lua_settable(lua,-3); + + /* redis.breakpoint */ + lua_pushstring(lua,"breakpoint"); + lua_pushcfunction(lua,luaRedisBreakpointCommand); + lua_settable(lua,-3); + + /* redis.debug */ + lua_pushstring(lua,"debug"); + lua_pushcfunction(lua,luaRedisDebugCommand); + lua_settable(lua,-3); + + /* Finally set the table as 'redis' global var. */ + lua_setglobal(lua,"redis"); + + /* Replace math.random and math.randomseed with our implementations. */ + lua_getglobal(lua,"math"); + + lua_pushstring(lua,"random"); + lua_pushcfunction(lua,redis_math_random); + lua_settable(lua,-3); + + lua_pushstring(lua,"randomseed"); + lua_pushcfunction(lua,redis_math_randomseed); + lua_settable(lua,-3); + + lua_setglobal(lua,"math"); + + /* Add a helper function that we use to sort the multi bulk output of non + * deterministic commands, when containing 'false' elements. */ + { + char *compare_func = "function __redis__compare_helper(a,b)\n" + " if a == false then a = '' end\n" + " if b == false then b = '' end\n" + " return a<b\n" + "end\n"; + luaL_loadbuffer(lua,compare_func,strlen(compare_func),"@cmp_func_def"); + lua_pcall(lua,0,0,0); + } + + /* Add a helper function we use for pcall error reporting. + * Note that when the error is in the C function we want to report the + * information about the caller, that's what makes sense from the point + * of view of the user debugging a script. */ + { + char *errh_func = "local dbg = debug\n" + "function __redis__err__handler(err)\n" + " local i = dbg.getinfo(2,'nSl')\n" + " if i and i.what == 'C' then\n" + " i = dbg.getinfo(3,'nSl')\n" + " end\n" + " if i then\n" + " return i.source .. ':' .. i.currentline .. ': ' .. err\n" + " else\n" + " return err\n" + " end\n" + "end\n"; + luaL_loadbuffer(lua,errh_func,strlen(errh_func),"@err_handler_def"); + lua_pcall(lua,0,0,0); + } + + /* Create the (non connected) client that we use to execute Redis commands + * inside the Lua interpreter. + * Note: there is no need to create it again when this function is called + * by scriptingReset(). */ + if (server.lua_client == NULL) { + server.lua_client = createClient(-1); + server.lua_client->flags |= CLIENT_LUA; + } + + /* Lua beginners often don't use "local", this is likely to introduce + * subtle bugs in their code. To prevent problems we protect accesses + * to global variables. */ + scriptingEnableGlobalsProtection(lua); + + server.lua = lua; +} + +/* Release resources related to Lua scripting. + * This function is used in order to reset the scripting environment. */ +void scriptingRelease(void) { + dictRelease(server.lua_scripts); + lua_close(server.lua); +} + +void scriptingReset(void) { + scriptingRelease(); + scriptingInit(0); +} + +/* Set an array of Redis String Objects as a Lua array (table) stored into a + * global variable. */ +void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) { + int j; + + lua_newtable(lua); + for (j = 0; j < elec; j++) { + lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr)); + lua_rawseti(lua,-2,j+1); + } + lua_setglobal(lua,var); +} + +/* --------------------------------------------------------------------------- + * Redis provided math.random + * ------------------------------------------------------------------------- */ + +/* We replace math.random() with our implementation that is not affected + * by specific libc random() implementations and will output the same sequence + * (for the same seed) in every arch. */ + +/* The following implementation is the one shipped with Lua itself but with + * rand() replaced by redisLrand48(). */ +int redis_math_random (lua_State *L) { + /* the `%' avoids the (rare) case of r==1, and is needed also because on + some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ + lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) / + (lua_Number)REDIS_LRAND48_MAX; + switch (lua_gettop(L)) { /* check number of arguments */ + case 0: { /* no arguments */ + lua_pushnumber(L, r); /* Number between 0 and 1 */ + break; + } + case 1: { /* only upper limit */ + int u = luaL_checkint(L, 1); + luaL_argcheck(L, 1<=u, 1, "interval is empty"); + lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ + break; + } + case 2: { /* lower and upper limits */ + int l = luaL_checkint(L, 1); + int u = luaL_checkint(L, 2); + luaL_argcheck(L, l<=u, 2, "interval is empty"); + lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ + break; + } + default: return luaL_error(L, "wrong number of arguments"); + } + return 1; +} + +int redis_math_randomseed (lua_State *L) { + redisSrand48(luaL_checkint(L, 1)); + return 0; +} + +/* --------------------------------------------------------------------------- + * EVAL and SCRIPT commands implementation + * ------------------------------------------------------------------------- */ + +/* Define a lua function with the specified function name and body. + * The function name musts be a 42 characters long string, since all the + * functions we defined in the Lua context are in the form: + * + * f_<hex sha1 sum> + * + * On success C_OK is returned, and nothing is left on the Lua stack. + * On error C_ERR is returned and an appropriate error is set in the + * client context. */ +int luaCreateFunction(client *c, lua_State *lua, char *funcname, robj *body) { + sds funcdef = sdsempty(); + + funcdef = sdscat(funcdef,"function "); + funcdef = sdscatlen(funcdef,funcname,42); + funcdef = sdscatlen(funcdef,"() ",3); + funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr)); + funcdef = sdscatlen(funcdef,"\nend",4); + + if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) { + addReplyErrorFormat(c,"Error compiling script (new function): %s\n", + lua_tostring(lua,-1)); + lua_pop(lua,1); + sdsfree(funcdef); + return C_ERR; + } + sdsfree(funcdef); + if (lua_pcall(lua,0,0,0)) { + addReplyErrorFormat(c,"Error running script (new function): %s\n", + lua_tostring(lua,-1)); + lua_pop(lua,1); + return C_ERR; + } + + /* We also save a SHA1 -> Original script map in a dictionary + * so that we can replicate / write in the AOF all the + * EVALSHA commands as EVAL using the original script. */ + { + int retval = dictAdd(server.lua_scripts, + sdsnewlen(funcname+2,40),body); + serverAssertWithInfo(c,NULL,retval == DICT_OK); + incrRefCount(body); + } + return C_OK; +} + +/* This is the Lua script "count" hook that we use to detect scripts timeout. */ +void luaMaskCountHook(lua_State *lua, lua_Debug *ar) { + long long elapsed; + UNUSED(ar); + UNUSED(lua); + + elapsed = mstime() - server.lua_time_start; + if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { + serverLog(LL_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed); + server.lua_timedout = 1; + /* Once the script timeouts we reenter the event loop to permit others + * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason + * we need to mask the client executing the script from the event loop. + * If we don't do that the client may disconnect and could no longer be + * here when the EVAL command will return. */ + aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE); + } + if (server.lua_timedout) processEventsWhileBlocked(); + if (server.lua_kill) { + serverLog(LL_WARNING,"Lua script killed by user with SCRIPT KILL."); + lua_pushstring(lua,"Script killed by user with SCRIPT KILL..."); + lua_error(lua); + } +} + +void evalGenericCommand(client *c, int evalsha) { + lua_State *lua = server.lua; + char funcname[43]; + long long numkeys; + int delhook = 0, err; + + /* When we replicate whole scripts, we want the same PRNG sequence at + * every call so that our PRNG is not affected by external state. */ + redisSrand48(0); + + /* We set this flag to zero to remember that so far no random command + * was called. This way we can allow the user to call commands like + * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command + * is called (otherwise the replication and AOF would end with non + * deterministic sequences). + * + * Thanks to this flag we'll raise an error every time a write command + * is called after a random command was used. */ + server.lua_random_dirty = 0; + server.lua_write_dirty = 0; + server.lua_replicate_commands = server.lua_always_replicate_commands; + server.lua_multi_emitted = 0; + server.lua_repl = PROPAGATE_AOF|PROPAGATE_REPL; + + /* Get the number of arguments that are keys */ + if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK) + return; + if (numkeys > (c->argc - 3)) { + addReplyError(c,"Number of keys can't be greater than number of args"); + return; + } else if (numkeys < 0) { + addReplyError(c,"Number of keys can't be negative"); + return; + } + + /* We obtain the script SHA1, then check if this function is already + * defined into the Lua state */ + funcname[0] = 'f'; + funcname[1] = '_'; + if (!evalsha) { + /* Hash the code if this is an EVAL call */ + sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); + } else { + /* We already have the SHA if it is a EVALSHA */ + int j; + char *sha = c->argv[1]->ptr; + + /* Convert to lowercase. We don't use tolower since the function + * managed to always show up in the profiler output consuming + * a non trivial amount of time. */ + for (j = 0; j < 40; j++) + funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ? + sha[j]+('a'-'A') : sha[j]; + funcname[42] = '\0'; + } + + /* Push the pcall error handler function on the stack. */ + lua_getglobal(lua, "__redis__err__handler"); + + /* Try to lookup the Lua function */ + lua_getglobal(lua, funcname); + if (lua_isnil(lua,-1)) { + lua_pop(lua,1); /* remove the nil from the stack */ + /* Function not defined... let's define it if we have the + * body of the function. If this is an EVALSHA call we can just + * return an error. */ + if (evalsha) { + lua_pop(lua,1); /* remove the error handler from the stack. */ + addReply(c, shared.noscripterr); + return; + } + if (luaCreateFunction(c,lua,funcname,c->argv[1]) == C_ERR) { + lua_pop(lua,1); /* remove the error handler from the stack. */ + /* The error is sent to the client by luaCreateFunction() + * itself when it returns C_ERR. */ + return; + } + /* Now the following is guaranteed to return non nil */ + lua_getglobal(lua, funcname); + serverAssert(!lua_isnil(lua,-1)); + } + + /* Populate the argv and keys table accordingly to the arguments that + * EVAL received. */ + luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys); + luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys); + + /* Select the right DB in the context of the Lua client */ + selectDb(server.lua_client,c->db->id); + + /* Set a hook in order to be able to stop the script execution if it + * is running for too much time. + * We set the hook only if the time limit is enabled as the hook will + * make the Lua script execution slower. + * + * If we are debugging, we set instead a "line" hook so that the + * debugger is call-back at every line executed by the script. */ + server.lua_caller = c; + server.lua_time_start = mstime(); + server.lua_kill = 0; + if (server.lua_time_limit > 0 && server.masterhost == NULL && + ldb.active == 0) + { + lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000); + delhook = 1; + } else if (ldb.active) { + lua_sethook(server.lua,luaLdbLineHook,LUA_MASKLINE|LUA_MASKCOUNT,100000); + delhook = 1; + } + + /* At this point whether this script was never seen before or if it was + * already defined, we can call it. We have zero arguments and expect + * a single return value. */ + err = lua_pcall(lua,0,1,-2); + + /* Perform some cleanup that we need to do both on error and success. */ + if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */ + if (server.lua_timedout) { + server.lua_timedout = 0; + /* Restore the readable handler that was unregistered when the + * script timeout was detected. */ + aeCreateFileEvent(server.el,c->fd,AE_READABLE, + readQueryFromClient,c); + } + server.lua_caller = NULL; + + /* Call the Lua garbage collector from time to time to avoid a + * full cycle performed by Lua, which adds too latency. + * + * The call is performed every LUA_GC_CYCLE_PERIOD executed commands + * (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it + * for every command uses too much CPU. */ + #define LUA_GC_CYCLE_PERIOD 50 + { + static long gc_count = 0; + + gc_count++; + if (gc_count == LUA_GC_CYCLE_PERIOD) { + lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD); + gc_count = 0; + } + } + + if (err) { + addReplyErrorFormat(c,"Error running script (call to %s): %s\n", + funcname, lua_tostring(lua,-1)); + lua_pop(lua,2); /* Consume the Lua reply and remove error handler. */ + } else { + /* On success convert the Lua return value into Redis protocol, and + * send it to * the client. */ + luaReplyToRedisReply(c,lua); /* Convert and consume the reply. */ + lua_pop(lua,1); /* Remove the error handler. */ + } + + /* If we are using single commands replication, emit EXEC if there + * was at least a write. */ + if (server.lua_replicate_commands) { + preventCommandPropagation(c); + if (server.lua_multi_emitted) { + robj *propargv[1]; + propargv[0] = createStringObject("EXEC",4); + alsoPropagate(server.execCommand,c->db->id,propargv,1, + PROPAGATE_AOF|PROPAGATE_REPL); + decrRefCount(propargv[0]); + } + } + + /* EVALSHA should be propagated to Slave and AOF file as full EVAL, unless + * we are sure that the script was already in the context of all the + * attached slaves *and* the current AOF file if enabled. + * + * To do so we use a cache of SHA1s of scripts that we already propagated + * as full EVAL, that's called the Replication Script Cache. + * + * For repliation, everytime a new slave attaches to the master, we need to + * flush our cache of scripts that can be replicated as EVALSHA, while + * for AOF we need to do so every time we rewrite the AOF file. */ + if (evalsha && !server.lua_replicate_commands) { + if (!replicationScriptCacheExists(c->argv[1]->ptr)) { + /* This script is not in our script cache, replicate it as + * EVAL, then add it into the script cache, as from now on + * slaves and AOF know about it. */ + robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr); + + replicationScriptCacheAdd(c->argv[1]->ptr); + serverAssertWithInfo(c,NULL,script != NULL); + rewriteClientCommandArgument(c,0, + resetRefCount(createStringObject("EVAL",4))); + rewriteClientCommandArgument(c,1,script); + forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF); + } + } +} + +void evalCommand(client *c) { + if (!(c->flags & CLIENT_LUA_DEBUG)) + evalGenericCommand(c,0); + else + evalGenericCommandWithDebugging(c,0); +} + +void evalShaCommand(client *c) { + if (sdslen(c->argv[1]->ptr) != 40) { + /* We know that a match is not possible if the provided SHA is + * not the right length. So we return an error ASAP, this way + * evalGenericCommand() can be implemented without string length + * sanity check */ + addReply(c, shared.noscripterr); + return; + } + if (!(c->flags & CLIENT_LUA_DEBUG)) + evalGenericCommand(c,1); + else { + addReplyError(c,"Please use EVAL instead of EVALSHA for debugging"); + return; + } +} + +void scriptCommand(client *c) { + if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) { + scriptingReset(); + addReply(c,shared.ok); + replicationScriptCacheFlush(); + server.dirty++; /* Propagating this command is a good idea. */ + } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) { + int j; + + addReplyMultiBulkLen(c, c->argc-2); + for (j = 2; j < c->argc; j++) { + if (dictFind(server.lua_scripts,c->argv[j]->ptr)) + addReply(c,shared.cone); + else + addReply(c,shared.czero); + } + } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) { + char funcname[43]; + sds sha; + + funcname[0] = 'f'; + funcname[1] = '_'; + sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr)); + sha = sdsnewlen(funcname+2,40); + if (dictFind(server.lua_scripts,sha) == NULL) { + if (luaCreateFunction(c,server.lua,funcname,c->argv[2]) + == C_ERR) { + sdsfree(sha); + return; + } + } + addReplyBulkCBuffer(c,funcname+2,40); + sdsfree(sha); + forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF); + } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) { + if (server.lua_caller == NULL) { + addReplySds(c,sdsnew("-NOTBUSY No scripts in execution right now.\r\n")); + } else if (server.lua_write_dirty) { + addReplySds(c,sdsnew("-UNKILLABLE Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in a hard way using the SHUTDOWN NOSAVE command.\r\n")); + } else { + server.lua_kill = 1; + addReply(c,shared.ok); + } + } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"debug")) { + if (clientHasPendingReplies(c)) { + addReplyError(c,"SCRIPT DEBUG must be called outside a pipeline"); + return; + } + if (!strcasecmp(c->argv[2]->ptr,"no")) { + ldbDisable(c); + addReply(c,shared.ok); + } else if (!strcasecmp(c->argv[2]->ptr,"yes")) { + ldbEnable(c); + addReply(c,shared.ok); + } else if (!strcasecmp(c->argv[2]->ptr,"sync")) { + ldbEnable(c); + addReply(c,shared.ok); + c->flags |= CLIENT_LUA_DEBUG_SYNC; + } else { + addReplyError(c,"Use SCRIPT DEBUG yes/sync/no"); + } + } else { + addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args."); + } +} + +/* --------------------------------------------------------------------------- + * LDB: Redis Lua debugging facilities + * ------------------------------------------------------------------------- */ + +/* Initialize Lua debugger data structures. */ +void ldbInit(void) { + ldb.fd = -1; + ldb.active = 0; + ldb.logs = listCreate(); + listSetFreeMethod(ldb.logs,(void (*)(void*))sdsfree); + ldb.children = listCreate(); + ldb.src = NULL; + ldb.lines = 0; + ldb.cbuf = sdsempty(); +} + +/* Remove all the pending messages in the specified list. */ +void ldbFlushLog(list *log) { + listNode *ln; + + while((ln = listFirst(log)) != NULL) + listDelNode(log,ln); +} + +/* Enable debug mode of Lua scripts for this client. */ +void ldbEnable(client *c) { + c->flags |= CLIENT_LUA_DEBUG; + ldbFlushLog(ldb.logs); + ldb.fd = c->fd; + ldb.step = 1; + ldb.bpcount = 0; + ldb.luabp = 0; + sdsfree(ldb.cbuf); + ldb.cbuf = sdsempty(); + ldb.maxlen = LDB_MAX_LEN_DEFAULT; + ldb.maxlen_hint_sent = 0; +} + +/* Exit debugging mode from the POV of client. This function is not enough + * to properly shut down a client debugging session, see ldbEndSession() + * for more information. */ +void ldbDisable(client *c) { + c->flags &= ~(CLIENT_LUA_DEBUG|CLIENT_LUA_DEBUG_SYNC); +} + +/* Append a log entry to the specified LDB log. */ +void ldbLog(sds entry) { + listAddNodeTail(ldb.logs,entry); +} + +/* A version of ldbLog() which prevents producing logs greater than + * ldb.maxlen. The first time the limit is reached an hint is generated + * to inform the user that reply trimming can be disabled using the + * debugger "maxlen" command. */ +void ldbLogWithMaxLen(sds entry) { + int trimmed = 0; + if (ldb.maxlen && sdslen(entry) > ldb.maxlen) { + sdsrange(entry,0,ldb.maxlen-1); + entry = sdscatlen(entry," ...",4); + trimmed = 1; + } + ldbLog(entry); + if (trimmed && ldb.maxlen_hint_sent == 0) { + ldb.maxlen_hint_sent = 1; + ldbLog(sdsnew( + "<hint> The above reply was trimmed. Use 'maxlen 0' to disable trimming.")); + } +} + +/* Send ldb.logs to the debugging client as a multi-bulk reply + * consisting of simple strings. Log entries which include newlines have them + * replaced with spaces. The entries sent are also consumed. */ +void ldbSendLogs(void) { + sds proto = sdsempty(); + proto = sdscatfmt(proto,"*%i\r\n", (int)listLength(ldb.logs)); + while(listLength(ldb.logs)) { + listNode *ln = listFirst(ldb.logs); + proto = sdscatlen(proto,"+",1); + sdsmapchars(ln->value,"\r\n"," ",2); + proto = sdscatsds(proto,ln->value); + proto = sdscatlen(proto,"\r\n",2); + listDelNode(ldb.logs,ln); + } + if (write(ldb.fd,proto,sdslen(proto)) == -1) { + /* Avoid warning. We don't check the return value of write() + * since the next read() will catch the I/O error and will + * close the debugging session. */ + } + sdsfree(proto); +} + +/* Start a debugging session before calling EVAL implementation. + * The techique we use is to capture the client socket file descriptor, + * in order to perform direct I/O with it from within Lua hooks. This + * way we don't have to re-enter Redis in order to handle I/O. + * + * The function returns 1 if the caller should proceed to call EVAL, + * and 0 if instead the caller should abort the operation (this happens + * for the parent in a forked session, since it's up to the children + * to continue, or when fork returned an error). + * + * The caller should call ldbEndSession() only if ldbStartSession() + * returned 1. */ +int ldbStartSession(client *c) { + ldb.forked = (c->flags & CLIENT_LUA_DEBUG_SYNC) == 0; + if (ldb.forked) { + pid_t cp = fork(); + if (cp == -1) { + addReplyError(c,"Fork() failed: can't run EVAL in debugging mode."); + return 0; + } else if (cp == 0) { + /* Child. Let's ignore important signals handled by the parent. */ + struct sigaction act; + sigemptyset(&act.sa_mask); + act.sa_flags = 0; + act.sa_handler = SIG_IGN; + sigaction(SIGTERM, &act, NULL); + sigaction(SIGINT, &act, NULL); + + /* Log the creation of the child and close the listening + * socket to make sure if the parent crashes a reset is sent + * to the clients. */ + serverLog(LL_WARNING,"Redis forked for debugging eval"); + closeListeningSockets(0); + } else { + /* Parent */ + listAddNodeTail(ldb.children,(void*)(unsigned long)cp); + freeClientAsync(c); /* Close the client in the parent side. */ + return 0; + } + } else { + serverLog(LL_WARNING, + "Redis synchronous debugging eval session started"); + } + + /* Setup our debugging session. */ + anetBlock(NULL,ldb.fd); + anetSendTimeout(NULL,ldb.fd,5000); + ldb.active = 1; + + /* First argument of EVAL is the script itself. We split it into different + * lines since this is the way the debugger accesses the source code. */ + sds srcstring = sdsdup(c->argv[1]->ptr); + size_t srclen = sdslen(srcstring); + while(srclen && (srcstring[srclen-1] == '\n' || + srcstring[srclen-1] == '\r')) + { + srcstring[--srclen] = '\0'; + } + sdssetlen(srcstring,srclen); + ldb.src = sdssplitlen(srcstring,sdslen(srcstring),"\n",1,&ldb.lines); + sdsfree(srcstring); + return 1; +} + +/* End a debugging session after the EVAL call with debugging enabled + * returned. */ +void ldbEndSession(client *c) { + /* Emit the remaining logs and an <endsession> mark. */ + ldbLog(sdsnew("<endsession>")); + ldbSendLogs(); + + /* If it's a fork()ed session, we just exit. */ + if (ldb.forked) { + writeToClient(c->fd, c, 0); + serverLog(LL_WARNING,"Lua debugging session child exiting"); + exitFromChild(0); + } else { + serverLog(LL_WARNING, + "Redis synchronous debugging eval session ended"); + } + + /* Otherwise let's restore client's state. */ + anetNonBlock(NULL,ldb.fd); + anetSendTimeout(NULL,ldb.fd,0); + + /* Close the client connectin after sending the final EVAL reply + * in order to signal the end of the debugging session. */ + c->flags |= CLIENT_CLOSE_AFTER_REPLY; + + /* Cleanup. */ + sdsfreesplitres(ldb.src,ldb.lines); + ldb.lines = 0; + ldb.active = 0; +} + +/* If the specified pid is among the list of children spawned for + * forked debugging sessions, it is removed from the children list. + * If the pid was found non-zero is returned. */ +int ldbRemoveChild(pid_t pid) { + listNode *ln = listSearchKey(ldb.children,(void*)(unsigned long)pid); + if (ln) { + listDelNode(ldb.children,ln); + return 1; + } + return 0; +} + +/* Return the number of children we still did not received termination + * acknowledge via wait() in the parent process. */ +int ldbPendingChildren(void) { + return listLength(ldb.children); +} + +/* Kill all the forked sessions. */ +void ldbKillForkedSessions(void) { + listIter li; + listNode *ln; + + listRewind(ldb.children,&li); + while((ln = listNext(&li))) { + pid_t pid = (unsigned long) ln->value; + serverLog(LL_WARNING,"Killing debugging session %ld",(long)pid); + kill(pid,SIGKILL); + } + listRelease(ldb.children); + ldb.children = listCreate(); +} + +/* Wrapper for EVAL / EVALSHA that enables debugging, and makes sure + * that when EVAL returns, whatever happened, the session is ended. */ +void evalGenericCommandWithDebugging(client *c, int evalsha) { + if (ldbStartSession(c)) { + evalGenericCommand(c,evalsha); + ldbEndSession(c); + } else { + ldbDisable(c); + } +} + +/* Return a pointer to ldb.src source code line, considering line to be + * one-based, and returning a special string for out of range lines. */ +char *ldbGetSourceLine(int line) { + int idx = line-1; + if (idx < 0 || idx >= ldb.lines) return "<out of range source code line>"; + return ldb.src[idx]; +} + +/* Return true if there is a breakpoint in the specified line. */ +int ldbIsBreakpoint(int line) { + int j; + + for (j = 0; j < ldb.bpcount; j++) + if (ldb.bp[j] == line) return 1; + return 0; +} + +/* Add the specified breakpoint. Ignore it if we already reached the max. + * Returns 1 if the breakpoint was added (or was already set). 0 if there is + * no space for the breakpoint or if the line is invalid. */ +int ldbAddBreakpoint(int line) { + if (line <= 0 || line > ldb.lines) return 0; + if (!ldbIsBreakpoint(line) && ldb.bpcount != LDB_BREAKPOINTS_MAX) { + ldb.bp[ldb.bpcount++] = line; + return 1; + } + return 0; +} + +/* Remove the specified breakpoint, returning 1 if the operation was + * performed or 0 if there was no such breakpoint. */ +int ldbDelBreakpoint(int line) { + int j; + + for (j = 0; j < ldb.bpcount; j++) { + if (ldb.bp[j] == line) { + ldb.bpcount--; + memmove(ldb.bp+j,ldb.bp+j+1,ldb.bpcount-j); + return 1; + } + } + return 0; +} + +/* Expect a valid multi-bulk command in the debugging client query buffer. + * On success the command is parsed and returned as an array of SDS strings, + * otherwise NULL is returned and there is to read more buffer. */ +sds *ldbReplParseCommand(int *argcp) { + sds *argv = NULL; + int argc = 0; + if (sdslen(ldb.cbuf) == 0) return NULL; + + /* Working on a copy is simpler in this case. We can modify it freely + * for the sake of simpler parsing. */ + sds copy = sdsdup(ldb.cbuf); + char *p = copy; + + /* This Redis protocol parser is a joke... just the simplest thing that + * works in this context. It is also very forgiving regarding broken + * protocol. */ + + /* Seek and parse *<count>\r\n. */ + p = strchr(p,'*'); if (!p) goto protoerr; + char *plen = p+1; /* Multi bulk len pointer. */ + p = strstr(p,"\r\n"); if (!p) goto protoerr; + *p = '\0'; p += 2; + *argcp = atoi(plen); + if (*argcp <= 0 || *argcp > 1024) goto protoerr; + + /* Parse each argument. */ + argv = zmalloc(sizeof(sds)*(*argcp)); + argc = 0; + while(argc < *argcp) { + if (*p != '$') goto protoerr; + plen = p+1; /* Bulk string len pointer. */ + p = strstr(p,"\r\n"); if (!p) goto protoerr; + *p = '\0'; p += 2; + int slen = atoi(plen); /* Length of this arg. */ + if (slen <= 0 || slen > 1024) goto protoerr; + argv[argc++] = sdsnewlen(p,slen); + p += slen; /* Skip the already parsed argument. */ + if (p[0] != '\r' || p[1] != '\n') goto protoerr; + p += 2; /* Skip \r\n. */ + } + sdsfree(copy); + return argv; + +protoerr: + sdsfreesplitres(argv,argc); + sdsfree(copy); + return NULL; +} + +/* Log the specified line in the Lua debugger output. */ +void ldbLogSourceLine(int lnum) { + char *line = ldbGetSourceLine(lnum); + char *prefix; + int bp = ldbIsBreakpoint(lnum); + int current = ldb.currentline == lnum; + + if (current && bp) + prefix = "->#"; + else if (current) + prefix = "-> "; + else if (bp) + prefix = " #"; + else + prefix = " "; + sds thisline = sdscatprintf(sdsempty(),"%s%-3d %s", prefix, lnum, line); + ldbLog(thisline); +} + +/* Implement the "list" command of the Lua debugger. If around is 0 + * the whole file is listed, otherwise only a small portion of the file + * around the specified line is shown. When a line number is specified + * the amonut of context (lines before/after) is specified via the + * 'context' argument. */ +void ldbList(int around, int context) { + int j; + + for (j = 1; j <= ldb.lines; j++) { + if (around != 0 && abs(around-j) > context) continue; + ldbLogSourceLine(j); + } +} + +/* Append an human readable representation of the Lua value at position 'idx' + * on the stack of the 'lua' state, to the SDS string passed as argument. + * The new SDS string with the represented value attached is returned. + * Used in order to implement ldbLogStackValue(). + * + * The element is not automatically removed from the stack, nor it is + * converted to a different type. */ +#define LDB_MAX_VALUES_DEPTH (LUA_MINSTACK/2) +sds ldbCatStackValueRec(sds s, lua_State *lua, int idx, int level) { + int t = lua_type(lua,idx); + + if (level++ == LDB_MAX_VALUES_DEPTH) + return sdscat(s,"<max recursion level reached! Nested table?>"); + + switch(t) { + case LUA_TSTRING: + { + size_t strl; + char *strp = (char*)lua_tolstring(lua,idx,&strl); + s = sdscatrepr(s,strp,strl); + } + break; + case LUA_TBOOLEAN: + s = sdscat(s,lua_toboolean(lua,idx) ? "true" : "false"); + break; + case LUA_TNUMBER: + s = sdscatprintf(s,"%g",(double)lua_tonumber(lua,idx)); + break; + case LUA_TNIL: + s = sdscatlen(s,"nil",3); + break; + case LUA_TTABLE: + { + int expected_index = 1; /* First index we expect in an array. */ + int is_array = 1; /* Will be set to null if check fails. */ + /* Note: we create two representations at the same time, one + * assuming the table is an array, one assuming it is not. At the + * end we know what is true and select the right one. */ + sds repr1 = sdsempty(); + sds repr2 = sdsempty(); + lua_pushnil(lua); /* The first key to start the iteration is nil. */ + while (lua_next(lua,idx-1)) { + /* Test if so far the table looks like an array. */ + if (is_array && + (lua_type(lua,-2) != LUA_TNUMBER || + lua_tonumber(lua,-2) != expected_index)) is_array = 0; + /* Stack now: table, key, value */ + /* Array repr. */ + repr1 = ldbCatStackValueRec(repr1,lua,-1,level); + repr1 = sdscatlen(repr1,"; ",2); + /* Full repr. */ + repr2 = sdscatlen(repr2,"[",1); + repr2 = ldbCatStackValueRec(repr2,lua,-2,level); + repr2 = sdscatlen(repr2,"]=",2); + repr2 = ldbCatStackValueRec(repr2,lua,-1,level); + repr2 = sdscatlen(repr2,"; ",2); + lua_pop(lua,1); /* Stack: table, key. Ready for next iteration. */ + expected_index++; + } + /* Strip the last " ;" from both the representations. */ + if (sdslen(repr1)) sdsrange(repr1,0,-3); + if (sdslen(repr2)) sdsrange(repr2,0,-3); + /* Select the right one and discard the other. */ + s = sdscatlen(s,"{",1); + s = sdscatsds(s,is_array ? repr1 : repr2); + s = sdscatlen(s,"}",1); + sdsfree(repr1); + sdsfree(repr2); + } + break; + case LUA_TFUNCTION: + case LUA_TUSERDATA: + case LUA_TTHREAD: + case LUA_TLIGHTUSERDATA: + { + const void *p = lua_topointer(lua,idx); + char *typename = "unknown"; + if (t == LUA_TFUNCTION) typename = "function"; + else if (t == LUA_TUSERDATA) typename = "userdata"; + else if (t == LUA_TTHREAD) typename = "thread"; + else if (t == LUA_TLIGHTUSERDATA) typename = "light-userdata"; + s = sdscatprintf(s,"\"%s@%p\"",typename,p); + } + break; + default: + s = sdscat(s,"\"<unknown-lua-type>\""); + break; + } + return s; +} + +/* Higher level wrapper for ldbCatStackValueRec() that just uses an initial + * recursion level of '0'. */ +sds ldbCatStackValue(sds s, lua_State *lua, int idx) { + return ldbCatStackValueRec(s,lua,idx,0); +} + +/* Produce a debugger log entry representing the value of the Lua object + * currently on the top of the stack. The element is ot popped nor modified. + * Check ldbCatStackValue() for the actual implementation. */ +void ldbLogStackValue(lua_State *lua, char *prefix) { + sds s = sdsnew(prefix); + s = ldbCatStackValue(s,lua,-1); + ldbLogWithMaxLen(s); +} + +char *ldbRedisProtocolToHuman_Int(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Status(sds *o, char *reply); +char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply); + +/* Get Redis protocol from 'reply' and appends it in human readable form to + * the passed SDS string 'o'. + * + * Note that the SDS string is passed by reference (pointer of pointer to + * char*) so that we can return a modified pointer, as for SDS semantics. */ +char *ldbRedisProtocolToHuman(sds *o, char *reply) { + char *p = reply; + switch(*p) { + case ':': p = ldbRedisProtocolToHuman_Int(o,reply); break; + case '$': p = ldbRedisProtocolToHuman_Bulk(o,reply); break; + case '+': p = ldbRedisProtocolToHuman_Status(o,reply); break; + case '-': p = ldbRedisProtocolToHuman_Status(o,reply); break; + case '*': p = ldbRedisProtocolToHuman_MultiBulk(o,reply); break; + } + return p; +} + +/* The following functions are helpers for ldbRedisProtocolToHuman(), each + * take care of a given Redis return type. */ + +char *ldbRedisProtocolToHuman_Int(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + *o = sdscatlen(*o,reply+1,p-reply-1); + return p+2; +} + +char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + long long bulklen; + + string2ll(reply+1,p-reply-1,&bulklen); + if (bulklen == -1) { + *o = sdscatlen(*o,"NULL",4); + return p+2; + } else { + *o = sdscatrepr(*o,p+2,bulklen); + return p+2+bulklen+2; + } +} + +char *ldbRedisProtocolToHuman_Status(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + + *o = sdscatrepr(*o,reply,p-reply); + return p+2; +} + +char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + if (mbulklen == -1) { + *o = sdscatlen(*o,"NULL",4); + return p; + } + *o = sdscatlen(*o,"[",1); + for (j = 0; j < mbulklen; j++) { + p = ldbRedisProtocolToHuman(o,p); + if (j != mbulklen-1) *o = sdscatlen(*o,",",1); + } + *o = sdscatlen(*o,"]",1); + return p; +} + +/* Log a Redis reply as debugger output, in an human readable format. + * If the resulting string is longer than 'len' plus a few more chars + * used as prefix, it gets truncated. */ +void ldbLogRedisReply(char *reply) { + sds log = sdsnew("<reply> "); + ldbRedisProtocolToHuman(&log,reply); + ldbLogWithMaxLen(log); +} + +/* Implements the "print <var>" command of the Lua debugger. It scans for Lua + * var "varname" starting from the current stack frame up to the top stack + * frame. The first matching variable is printed. */ +void ldbPrint(lua_State *lua, char *varname) { + lua_Debug ar; + + int l = 0; /* Stack level. */ + while (lua_getstack(lua,l,&ar) != 0) { + l++; + const char *name; + int i = 1; /* Variable index. */ + while((name = lua_getlocal(lua,&ar,i)) != NULL) { + i++; + if (strcmp(varname,name) == 0) { + ldbLogStackValue(lua,"<value> "); + lua_pop(lua,1); + return; + } else { + lua_pop(lua,1); /* Discard the var name on the stack. */ + } + } + } + + /* Let's try with global vars in two selected cases */ + if (!strcmp(varname,"ARGV") || !strcmp(varname,"KEYS")) { + lua_getglobal(lua, varname); + ldbLogStackValue(lua,"<value> "); + lua_pop(lua,1); + } else { + ldbLog(sdsnew("No such variable.")); + } +} + +/* Implements the "print" command (without arguments) of the Lua debugger. + * Prints all the variables in the current stack frame. */ +void ldbPrintAll(lua_State *lua) { + lua_Debug ar; + int vars = 0; + + if (lua_getstack(lua,0,&ar) != 0) { + const char *name; + int i = 1; /* Variable index. */ + while((name = lua_getlocal(lua,&ar,i)) != NULL) { + i++; + if (!strstr(name,"(*temporary)")) { + sds prefix = sdscatprintf(sdsempty(),"<value> %s = ",name); + ldbLogStackValue(lua,prefix); + sdsfree(prefix); + vars++; + } + lua_pop(lua,1); + } + } + + if (vars == 0) { + ldbLog(sdsnew("No local variables in the current context.")); + } +} + +/* Implements the break command to list, add and remove breakpoints. */ +void ldbBreak(sds *argv, int argc) { + if (argc == 1) { + if (ldb.bpcount == 0) { + ldbLog(sdsnew("No breakpoints set. Use 'b <line>' to add one.")); + return; + } else { + ldbLog(sdscatfmt(sdsempty(),"%i breakpoints set:",ldb.bpcount)); + int j; + for (j = 0; j < ldb.bpcount; j++) + ldbLogSourceLine(ldb.bp[j]); + } + } else { + int j; + for (j = 1; j < argc; j++) { + char *arg = argv[j]; + long line; + if (!string2l(arg,sdslen(arg),&line)) { + ldbLog(sdscatfmt(sdsempty(),"Invalid argument:'%s'",arg)); + } else { + if (line == 0) { + ldb.bpcount = 0; + ldbLog(sdsnew("All breakpoints removed.")); + } else if (line > 0) { + if (ldb.bpcount == LDB_BREAKPOINTS_MAX) { + ldbLog(sdsnew("Too many breakpoints set.")); + } else if (ldbAddBreakpoint(line)) { + ldbList(line,1); + } else { + ldbLog(sdsnew("Wrong line number.")); + } + } else if (line < 0) { + if (ldbDelBreakpoint(-line)) + ldbLog(sdsnew("Breakpoint removed.")); + else + ldbLog(sdsnew("No breakpoint in the specified line.")); + } + } + } + } +} + +/* Implements the Lua debugger "eval" command. It just compiles the user + * passed fragment of code and executes it, showing the result left on + * the stack. */ +void ldbEval(lua_State *lua, sds *argv, int argc) { + /* Glue the script together if it is composed of multiple arguments. */ + sds code = sdsjoinsds(argv+1,argc-1," ",1); + sds expr = sdscatsds(sdsnew("return "),code); + + /* Try to compile it as an expression, prepending "return ". */ + if (luaL_loadbuffer(lua,expr,sdslen(expr),"@ldb_eval")) { + lua_pop(lua,1); + /* Failed? Try as a statement. */ + if (luaL_loadbuffer(lua,code,sdslen(code),"@ldb_eval")) { + ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1))); + lua_pop(lua,1); + sdsfree(code); + return; + } + } + + /* Call it. */ + sdsfree(code); + sdsfree(expr); + if (lua_pcall(lua,0,1,0)) { + ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1))); + lua_pop(lua,1); + return; + } + ldbLogStackValue(lua,"<retval> "); + lua_pop(lua,1); +} + +/* Implement the debugger "redis" command. We use a trick in order to make + * the implementation very simple: we just call the Lua redis.call() command + * implementation, with ldb.step enabled, so as a side effect the Redis command + * and its reply are logged. */ +void ldbRedis(lua_State *lua, sds *argv, int argc) { + int j, saved_rc = server.lua_replicate_commands; + + lua_getglobal(lua,"redis"); + lua_pushstring(lua,"call"); + lua_gettable(lua,-2); /* Stack: redis, redis.call */ + for (j = 1; j < argc; j++) + lua_pushlstring(lua,argv[j],sdslen(argv[j])); + ldb.step = 1; /* Force redis.call() to log. */ + server.lua_replicate_commands = 1; + lua_pcall(lua,argc-1,1,0); /* Stack: redis, result */ + ldb.step = 0; /* Disable logging. */ + server.lua_replicate_commands = saved_rc; + lua_pop(lua,2); /* Discard the result and clean the stack. */ +} + +/* Implements "trace" command of the Lua debugger. It just prints a backtrace + * querying Lua starting from the current callframe back to the outer one. */ +void ldbTrace(lua_State *lua) { + lua_Debug ar; + int level = 0; + + while(lua_getstack(lua,level,&ar)) { + lua_getinfo(lua,"Snl",&ar); + if(strstr(ar.short_src,"user_script") != NULL) { + ldbLog(sdscatprintf(sdsempty(),"%s %s:", + (level == 0) ? "In" : "From", + ar.name ? ar.name : "top level")); + ldbLogSourceLine(ar.currentline); + } + level++; + } + if (level == 0) { + ldbLog(sdsnew("<error> Can't retrieve Lua stack.")); + } +} + +/* Impleemnts the debugger "maxlen" command. It just queries or sets the + * ldb.maxlen variable. */ +void ldbMaxlen(sds *argv, int argc) { + if (argc == 2) { + int newval = atoi(argv[1]); + ldb.maxlen_hint_sent = 1; /* User knows about this command. */ + if (newval != 0 && newval <= 60) newval = 60; + ldb.maxlen = newval; + } + if (ldb.maxlen) { + ldbLog(sdscatprintf(sdsempty(),"<value> replies are truncated at %d bytes.",(int)ldb.maxlen)); + } else { + ldbLog(sdscatprintf(sdsempty(),"<value> replies are unlimited.")); + } +} + +/* Read debugging commands from client. + * Return C_OK if the debugging session is continuing, otherwise + * C_ERR if the client closed the connection or is timing out. */ +int ldbRepl(lua_State *lua) { + sds *argv; + int argc; + + /* We continue processing commands until a command that should return + * to the Lua interpreter is found. */ + while(1) { + while((argv = ldbReplParseCommand(&argc)) == NULL) { + char buf[1024]; + int nread = read(ldb.fd,buf,sizeof(buf)); + if (nread <= 0) { + /* Make sure the script runs without user input since the + * client is no longer connected. */ + ldb.step = 0; + ldb.bpcount = 0; + return C_ERR; + } + ldb.cbuf = sdscatlen(ldb.cbuf,buf,nread); + } + + /* Flush the old buffer. */ + sdsfree(ldb.cbuf); + ldb.cbuf = sdsempty(); + + /* Execute the command. */ + if (!strcasecmp(argv[0],"h") || !strcasecmp(argv[0],"help")) { +ldbLog(sdsnew("Redis Lua debugger help:")); +ldbLog(sdsnew("[h]elp Show this help.")); +ldbLog(sdsnew("[s]tep Run current line and stop again.")); +ldbLog(sdsnew("[n]ext Alias for step.")); +ldbLog(sdsnew("[c]continue Run till next breakpoint.")); +ldbLog(sdsnew("[l]list List source code around current line.")); +ldbLog(sdsnew("[l]list [line] List source code around [line].")); +ldbLog(sdsnew(" line = 0 means: current position.")); +ldbLog(sdsnew("[l]list [line] [ctx] In this form [ctx] specifies how many lines")); +ldbLog(sdsnew(" to show before/after [line].")); +ldbLog(sdsnew("[w]hole List all source code. Alias for 'list 1 1000000'.")); +ldbLog(sdsnew("[p]rint Show all the local variables.")); +ldbLog(sdsnew("[p]rint <var> Show the value of the specified variable.")); +ldbLog(sdsnew(" Can also show global vars KEYS and ARGV.")); +ldbLog(sdsnew("[b]reak Show all breakpoints.")); +ldbLog(sdsnew("[b]reak <line> Add a breakpoint to the specified line.")); +ldbLog(sdsnew("[b]reak -<line> Remove breakpoint from the specified line.")); +ldbLog(sdsnew("[b]reak 0 Remove all breakpoints.")); +ldbLog(sdsnew("[t]race Show a backtrace.")); +ldbLog(sdsnew("[e]eval <code> Execute some Lua code (in a different callframe).")); +ldbLog(sdsnew("[r]edis <cmd> Execute a Redis command.")); +ldbLog(sdsnew("[m]axlen [len] Trim logged Redis replies and Lua var dumps to len.")); +ldbLog(sdsnew(" Specifying zero as <len> means unlimited.")); +ldbLog(sdsnew("[a]abort Stop the execution of the script. In sync")); +ldbLog(sdsnew(" mode dataset changes will be retained.")); +ldbLog(sdsnew("")); +ldbLog(sdsnew("Debugger functions you can call from Lua scripts:")); +ldbLog(sdsnew("redis.debug() Produce logs in the debugger console.")); +ldbLog(sdsnew("redis.breakpoint() Stop execution like if there was a breakpoing.")); +ldbLog(sdsnew(" in the next line of code.")); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"s") || !strcasecmp(argv[0],"step") || + !strcasecmp(argv[0],"n") || !strcasecmp(argv[0],"next")) { + ldb.step = 1; + break; + } else if (!strcasecmp(argv[0],"c") || !strcasecmp(argv[0],"continue")){ + break; + } else if (!strcasecmp(argv[0],"t") || !strcasecmp(argv[0],"trace")) { + ldbTrace(lua); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"m") || !strcasecmp(argv[0],"maxlen")) { + ldbMaxlen(argv,argc); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"b") || !strcasecmp(argv[0],"break")) { + ldbBreak(argv,argc); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"e") || !strcasecmp(argv[0],"eval")) { + ldbEval(lua,argv,argc); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"a") || !strcasecmp(argv[0],"abort")) { + lua_pushstring(lua, "script aborted for user request"); + lua_error(lua); + } else if (argc > 1 && + (!strcasecmp(argv[0],"r") || !strcasecmp(argv[0],"redis"))) { + ldbRedis(lua,argv,argc); + ldbSendLogs(); + } else if ((!strcasecmp(argv[0],"p") || !strcasecmp(argv[0],"print"))) { + if (argc == 2) + ldbPrint(lua,argv[1]); + else + ldbPrintAll(lua); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"l") || !strcasecmp(argv[0],"list")){ + int around = ldb.currentline, ctx = 5; + if (argc > 1) { + int num = atoi(argv[1]); + if (num > 0) around = num; + } + if (argc > 2) ctx = atoi(argv[2]); + ldbList(around,ctx); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"w") || !strcasecmp(argv[0],"whole")){ + ldbList(1,1000000); + ldbSendLogs(); + } else { + ldbLog(sdsnew("<error> Unknown Redis Lua debugger command or " + "wrong number of arguments.")); + ldbSendLogs(); + } + + /* Free the command vector. */ + sdsfreesplitres(argv,argc); + } + + /* Free the current command argv if we break inside the while loop. */ + sdsfreesplitres(argv,argc); + return C_OK; +} + +/* This is the core of our Lua debugger, called each time Lua is about + * to start executing a new line. */ +void luaLdbLineHook(lua_State *lua, lua_Debug *ar) { + lua_getstack(lua,0,ar); + lua_getinfo(lua,"Sl",ar); + ldb.currentline = ar->currentline; + + int bp = ldbIsBreakpoint(ldb.currentline) || ldb.luabp; + int timeout = 0; + + /* Events outside our script are not interesting. */ + if(strstr(ar->short_src,"user_script") == NULL) return; + + /* Check if a timeout occurred. */ + if (ar->event == LUA_HOOKCOUNT && ldb.step == 0 && bp == 0) { + mstime_t elapsed = mstime() - server.lua_time_start; + mstime_t timelimit = server.lua_time_limit ? + server.lua_time_limit : 5000; + if (elapsed >= timelimit) { + timeout = 1; + ldb.step = 1; + } else { + return; /* No timeout, ignore the COUNT event. */ + } + } + + if (ldb.step || bp) { + char *reason = "step over"; + if (bp) reason = ldb.luabp ? "redis.breakpoint() called" : + "break point"; + else if (timeout) reason = "timeout reached, infinite loop?"; + ldb.step = 0; + ldb.luabp = 0; + ldbLog(sdscatprintf(sdsempty(), + "* Stopped at %d, stop reason = %s", + ldb.currentline, reason)); + ldbLogSourceLine(ldb.currentline); + ldbSendLogs(); + if (ldbRepl(lua) == C_ERR && timeout) { + /* If the client closed the connection and we have a timeout + * connection, let's kill the script otherwise the process + * will remain blocked indefinitely. */ + lua_pushstring(lua, "timeout during Lua debugging with client closing connection"); + lua_error(lua); + } + server.lua_time_start = mstime(); + } +} + |
