summaryrefslogtreecommitdiff
path: root/05-Other/response_pages_files
diff options
context:
space:
mode:
Diffstat (limited to '05-Other/response_pages_files')
-rw-r--r--05-Other/response_pages_files/Create-Response Pages-test-1.html1
-rw-r--r--05-Other/response_pages_files/Create-Response Pages-test.html185
2 files changed, 186 insertions, 0 deletions
diff --git a/05-Other/response_pages_files/Create-Response Pages-test-1.html b/05-Other/response_pages_files/Create-Response Pages-test-1.html
new file mode 100644
index 0000000..56b6510
--- /dev/null
+++ b/05-Other/response_pages_files/Create-Response Pages-test-1.html
@@ -0,0 +1 @@
+11111 \ No newline at end of file
diff --git a/05-Other/response_pages_files/Create-Response Pages-test.html b/05-Other/response_pages_files/Create-Response Pages-test.html
new file mode 100644
index 0000000..9cee60c
--- /dev/null
+++ b/05-Other/response_pages_files/Create-Response Pages-test.html
@@ -0,0 +1,185 @@
+<html>
+<head>
+ <title>新建网页</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+ <meta name="description" content=""/>
+ <meta name="keywords" content=""/>
+
+ <script type="text/javascript">
+ //① 绘制地图
+ function Map() {
+ //私有成员(不会随便发生变化)
+ var w = 800;
+ var h = 400;
+
+ //成员方法,绘制地图
+ this.showmap = function () {
+ //创建div、设置css样式、追加给body
+ var tu = document.createElement('div');
+
+ tu.style.width = w + "px";
+ tu.style.height = h + "px";
+ tu.style.backgroundImage = "url(./12.jpg)";
+
+ document.body.appendChild(tu);
+ }
+ }
+
+ //② 绘制食物
+ function Food() {
+ var len = 20;
+ //把食物(权值)坐标声明为公开的,以便在外部访问
+ this.xFood = 0;
+ this.yFood = 0;
+ this.piece = null; //页面上唯一的食物对象
+ //绘制
+ this.showfood = function () {
+ //创建div、设置css样式、追加给body
+ if (this.piece === null) {
+ this.piece = document.createElement('div');
+ this.piece.style.width = this.piece.style.height = len + "px";
+ this.piece.style.backgroundColor = "green";
+ this.piece.style.position = "absolute";
+
+ document.body.appendChild(this.piece);
+ }
+ //食物设置绝对定位(position/left/top)
+ //食物位置“随机”摆放
+ //移动步进值:20px
+ //食物“权值”坐标: X轴(0-39) Y轴(0-19)
+ //食物真实坐标:权值坐标 * 步进值
+ this.xFood = Math.floor(Math.random() * 40); //0-39的随机数
+ this.yFood = Math.floor(Math.random() * 20); //0-19的随机数
+
+ this.piece.style.left = this.xFood * len + "px";
+ this.piece.style.top = this.yFood * len + "px";
+
+ }
+ }
+
+ //③ 小蛇
+ function Snake() {
+ var len = 20;
+ this.redirect = "right"; //默认向右边移动
+ //后期snakebody要变化,因此声明为公开的(每个蛇节:[x坐标,y坐标,颜色,蛇节对象])
+ this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]];
+ //a.绘制小蛇
+ this.showsnake = function () {
+ //遍历小蛇的各个蛇节,并依次创建即可
+ for (var i = 0; i < this.snakebody.length; i++) {
+ //this.snakebody[i]//代表每个蛇节
+ //创建蛇节div
+ if (this.snakebody[i][3] === null) {//判断没有创建对应的蛇节
+ this.snakebody[i][3] = document.createElement('div');
+ //设置css样式(宽度、高度、颜色)
+ this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px";
+ this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2];
+ //绝对定位及位置
+ this.snakebody[i][3].style.position = "absolute";
+ //把蛇节追加给body
+ document.body.appendChild(this.snakebody[i][3]);
+ }
+ this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px";
+ this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px";
+ }
+ }
+
+ //b.移动小蛇
+ this.movesnake = function () {
+ //非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标)
+ for (var i = 0; i < this.snakebody.length - 1; i++) {
+ this.snakebody[i][0] = this.snakebody[i + 1][0];
+ this.snakebody[i][1] = this.snakebody[i + 1][1];
+ }
+ if (this.redirect == "right") {
+ //蛇头x坐标递增
+ this.snakebody[this.snakebody.length - 1][0] += 1;
+ }
+ if (this.redirect == "left") {
+ //蛇头x坐标递减
+ this.snakebody[this.snakebody.length - 1][0] -= 1;
+ }
+ if (this.redirect == "up") {
+ //蛇头y坐标递减
+ this.snakebody[this.snakebody.length - 1][1] -= 1;
+ }
+ if (this.redirect == "down") {
+ //蛇头y坐标递增
+ this.snakebody[this.snakebody.length - 1][1] += 1;
+ }
+
+ //判断蛇头碰到食物
+ //蛇头坐标
+ var xSnake = this.snakebody[this.snakebody.length - 1][0];
+ var ySnake = this.snakebody[this.snakebody.length - 1][1];
+ //食物坐标food.xFood/food.yFood;
+ if (xSnake == food.xFood && ySnake == food.yFood) {
+ //吃食物增加蛇节
+ var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null];
+ this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去
+
+ //原食物消失,重新生成一个食物
+ food.showfood();
+ }
+
+ //控制小蛇在地图范围内移动
+ if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) {
+ alert('game over');
+ clearInterval(mytime);
+ return false;
+ }
+ //吃到自己判断(蛇头坐标与其他蛇节坐标一致)
+ for (var k = 0; k < this.snakebody.length - 1; k++) {
+ if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) {
+ alert('game over kill you by yourself');
+ clearInterval(mytime);
+ return false;
+ }
+ }
+
+ //根据新坐标绘制小蛇
+ this.showsnake();
+ }
+ }
+
+ window.onload = function () {
+ var map = new Map();
+ map.showmap();
+
+ food = new Food();//声明为全局的以便在该加载事件函数外部访问
+ food.showfood();
+
+ snake = new Snake();//声明为全局的snake对象
+ snake.showsnake();
+
+ //移动小蛇
+ //setInterval(全局变量,时间)
+ mytime = setInterval("snake.movesnake()", 200);
+
+ //设置键盘事件,控制器小蛇移动方向
+ document.onkeydown = function (evt) {
+ var num = evt.keyCode;//通过事件对象获得数值码,进而知道被触发键子
+ if (num == 38) {
+ snake.redirect = "up";
+ }
+ if (num == 40) {
+ snake.redirect = "down";
+ }
+ if (num == 37) {
+ snake.redirect = "left";
+ }
+ if (num == 39) {
+ snake.redirect = "right";
+ }
+ }
+ }
+ </script>
+<!--
+ <style type="text/css">
+ body {
+ margin: 0;
+ }
+ </style> -->
+</head>
+<body></body>
+</html>