diff options
| author | dongxiaoyan <[email protected]> | 2020-04-01 12:42:05 +0800 |
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| committer | dongxiaoyan <[email protected]> | 2020-04-01 12:42:05 +0800 |
| commit | acc676857bd85512f344a8d06aa1ae8846e7c0db (patch) | |
| tree | f2a7e19139d7f763e699ae10a997184c168fed76 /05-Other/response_pages_files/Create-Response Pages-test.html | |
Diffstat (limited to '05-Other/response_pages_files/Create-Response Pages-test.html')
| -rw-r--r-- | 05-Other/response_pages_files/Create-Response Pages-test.html | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/05-Other/response_pages_files/Create-Response Pages-test.html b/05-Other/response_pages_files/Create-Response Pages-test.html new file mode 100644 index 0000000..9cee60c --- /dev/null +++ b/05-Other/response_pages_files/Create-Response Pages-test.html @@ -0,0 +1,185 @@ +<html> +<head> + <title>新建网页</title> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> + <meta name="description" content=""/> + <meta name="keywords" content=""/> + + <script type="text/javascript"> + //① 绘制地图 + function Map() { + //私有成员(不会随便发生变化) + var w = 800; + var h = 400; + + //成员方法,绘制地图 + this.showmap = function () { + //创建div、设置css样式、追加给body + var tu = document.createElement('div'); + + tu.style.width = w + "px"; + tu.style.height = h + "px"; + tu.style.backgroundImage = "url(./12.jpg)"; + + document.body.appendChild(tu); + } + } + + //② 绘制食物 + function Food() { + var len = 20; + //把食物(权值)坐标声明为公开的,以便在外部访问 + this.xFood = 0; + this.yFood = 0; + this.piece = null; //页面上唯一的食物对象 + //绘制 + this.showfood = function () { + //创建div、设置css样式、追加给body + if (this.piece === null) { + this.piece = document.createElement('div'); + this.piece.style.width = this.piece.style.height = len + "px"; + this.piece.style.backgroundColor = "green"; + this.piece.style.position = "absolute"; + + document.body.appendChild(this.piece); + } + //食物设置绝对定位(position/left/top) + //食物位置“随机”摆放 + //移动步进值:20px + //食物“权值”坐标: X轴(0-39) Y轴(0-19) + //食物真实坐标:权值坐标 * 步进值 + this.xFood = Math.floor(Math.random() * 40); //0-39的随机数 + this.yFood = Math.floor(Math.random() * 20); //0-19的随机数 + + this.piece.style.left = this.xFood * len + "px"; + this.piece.style.top = this.yFood * len + "px"; + + } + } + + //③ 小蛇 + function Snake() { + var len = 20; + this.redirect = "right"; //默认向右边移动 + //后期snakebody要变化,因此声明为公开的(每个蛇节:[x坐标,y坐标,颜色,蛇节对象]) + this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]]; + //a.绘制小蛇 + this.showsnake = function () { + //遍历小蛇的各个蛇节,并依次创建即可 + for (var i = 0; i < this.snakebody.length; i++) { + //this.snakebody[i]//代表每个蛇节 + //创建蛇节div + if (this.snakebody[i][3] === null) {//判断没有创建对应的蛇节 + this.snakebody[i][3] = document.createElement('div'); + //设置css样式(宽度、高度、颜色) + this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px"; + this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2]; + //绝对定位及位置 + this.snakebody[i][3].style.position = "absolute"; + //把蛇节追加给body + document.body.appendChild(this.snakebody[i][3]); + } + this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px"; + this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px"; + } + } + + //b.移动小蛇 + this.movesnake = function () { + //非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标) + for (var i = 0; i < this.snakebody.length - 1; i++) { + this.snakebody[i][0] = this.snakebody[i + 1][0]; + this.snakebody[i][1] = this.snakebody[i + 1][1]; + } + if (this.redirect == "right") { + //蛇头x坐标递增 + this.snakebody[this.snakebody.length - 1][0] += 1; + } + if (this.redirect == "left") { + //蛇头x坐标递减 + this.snakebody[this.snakebody.length - 1][0] -= 1; + } + if (this.redirect == "up") { + //蛇头y坐标递减 + this.snakebody[this.snakebody.length - 1][1] -= 1; + } + if (this.redirect == "down") { + //蛇头y坐标递增 + this.snakebody[this.snakebody.length - 1][1] += 1; + } + + //判断蛇头碰到食物 + //蛇头坐标 + var xSnake = this.snakebody[this.snakebody.length - 1][0]; + var ySnake = this.snakebody[this.snakebody.length - 1][1]; + //食物坐标food.xFood/food.yFood; + if (xSnake == food.xFood && ySnake == food.yFood) { + //吃食物增加蛇节 + var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null]; + this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去 + + //原食物消失,重新生成一个食物 + food.showfood(); + } + + //控制小蛇在地图范围内移动 + if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) { + alert('game over'); + clearInterval(mytime); + return false; + } + //吃到自己判断(蛇头坐标与其他蛇节坐标一致) + for (var k = 0; k < this.snakebody.length - 1; k++) { + if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) { + alert('game over kill you by yourself'); + clearInterval(mytime); + return false; + } + } + + //根据新坐标绘制小蛇 + this.showsnake(); + } + } + + window.onload = function () { + var map = new Map(); + map.showmap(); + + food = new Food();//声明为全局的以便在该加载事件函数外部访问 + food.showfood(); + + snake = new Snake();//声明为全局的snake对象 + snake.showsnake(); + + //移动小蛇 + //setInterval(全局变量,时间) + mytime = setInterval("snake.movesnake()", 200); + + //设置键盘事件,控制器小蛇移动方向 + document.onkeydown = function (evt) { + var num = evt.keyCode;//通过事件对象获得数值码,进而知道被触发键子 + if (num == 38) { + snake.redirect = "up"; + } + if (num == 40) { + snake.redirect = "down"; + } + if (num == 37) { + snake.redirect = "left"; + } + if (num == 39) { + snake.redirect = "right"; + } + } + } + </script> +<!-- + <style type="text/css"> + body { + margin: 0; + } + </style> --> +</head> +<body></body> +</html> |
