diff options
Diffstat (limited to 'src/lua_plugin_binding.c')
| -rw-r--r-- | src/lua_plugin_binding.c | 472 |
1 files changed, 0 insertions, 472 deletions
diff --git a/src/lua_plugin_binding.c b/src/lua_plugin_binding.c deleted file mode 100644 index 083da96..0000000 --- a/src/lua_plugin_binding.c +++ /dev/null @@ -1,472 +0,0 @@ -/************************************************************************* - > File Name: lua_plugin_binding.c - > Author: - > Created Time: 2024-08 - > Encoding : UTF-8 - ************************************************************************/ - -/************************************************************************* - * version - * [ v0.1 ] - * 08 -02 - * 1. 实现函数 - * int lua_cbinding_function; - * int lua_cbinding_function_remove; - * int lua_cbinding_data; - * int lua_cbinding_data_remove; - * int lua_cbinding_functions; - * int lua_cbinding_datas; - * int lua_plugin_manage_regist; - * ** 注册函数lua_plugin_manage_session_regist还需要补充 - * - * 08-12 - * 1. 修改函数lua_cbinding_function, 参数与lua_cbinding_data保持统一 - * 2. 修改部分函数返回值, 使用枚举代替错误码返回值, 方便统一处理 - * - * 08-14 - * 1. 将所有待注册函数移动至新文件中, 不再此文件中实现 - ************************************************************************/ -#include "lua_plugin_manage_internal.h" -#include "lua_binding_functions.h" - -#include <stdlib.h> -#include <string.h> - -/* 需要注册至状态机中的函数定义在链表中, 会依次完成注册 */ -struct lua_binding_function lua_bind_functions[] = { - {lua_plugin_manage_regist, "register", "plugin_manage"}, - // {lua_session_get_id, "getid", "session"}, - // {lua_session_set_id, "setid", "session"}, - {lua_session_get_type, "gettype", "session"}, - // {lua_session_set_type, "settype", "session"}, - {lua_mq_create_topic, "createtopic", "message"}, - {lua_mq_get_topic_id, "gettopicid", "message"}, - {lua_mq_update_topic, "updatetopic", "message"}, - {lua_mq_destory_topic, "destorytopic", "message"}, - {lua_mq_subscribe_topic, "subscribetopic", "message"}, - {lua_mq_topic_is_active, "topicisactive", "message"}, - {lua_mq_publish_message, "publishmessage", "message"}, - {lua_mq_ignore_message, "ignoremessage", "message"}, - {lua_mq_unignore_message, "unignoremessage", "message"}, - {NULL, NULL, NULL}, -}; - -/* 需要注册至状态机中的数据定义在链表中, 会依次完成注册 */ -/* 为了实现注册过程的统一, 所有数据类型均使用string作为value格式 */ -struct lua_binding_data lua_bind_datas[] = { - {DATATYPE_BOOL, "true", "test_data_bool", "plugin_manage"}, - {DATATYPE_INT, "1000", "test_data_int", "plugin_manage"}, - {DATATYPE_NUM, "100.001", "test_data_double", "plugin_manage"}, - {DATATYPE_STRING, "this is a string test", "test_data_string", "plugin_manage"}, - {DATATYPE_END, NULL, NULL, NULL}, -}; - -/* 向lua状态机中注册一个函数 */ -int lua_cbinding_function(lua_State *state, struct lua_binding_function *function); -/* 从lua状态机中移除一个已经注册的函数 */ -int lua_cbinding_function_remove(lua_State *state, const char *function_name, const char *space_name); -/* 将一个全局数据注册至状态机中 */ -int lua_cbinding_data(lua_State *state, struct lua_binding_data *data); -/* 从状态机中移除一个已经注册的全局数据 */ -int lua_cbinding_data_remove(lua_State *state, const char *data_name, const char *space_name); - -/* - * Function: lua_cbinding_function - * Input: | lua_State * | state | 需要注册函数的状态机 - * | struct lua_binding_function * | function | 需要绑定的function函数结构 - * Output: - * Return: enum LUA_PLUGIN_RETURN - * Description: 将一个C函数注册至lua中 - */ -int lua_cbinding_function( - lua_State *state, - struct lua_binding_function *bind_function) -{ - if (__glibc_unlikely(!state || !bind_function)) - return PARAM_ERR; - if (__glibc_unlikely(!bind_function->function || !bind_function->function_name)) - return PARAM_ERR; -#ifdef LUAPLUGIN_BASIC_UNITTEST - LOGDEBUG("bind function to state, function %p, name %s, spacename %s", - bind_function->function, - bind_function->function_name, - (bind_function->space_name) ? bind_function->space_name : "no"); -#endif - - if (bind_function->space_name) - { - /* 包含space_name, 调用时为 space_name.function_name */ - lua_getglobal(state, bind_function->space_name); - if (lua_gettop(state) == 0 || lua_type(state, -1) == LUA_TNIL) - { - /* 没有该命名空间, 创建一个 */ - lua_newtable(state); - lua_setglobal(state, bind_function->space_name); - lua_settop(state, 0); - lua_getglobal(state, bind_function->space_name); - } - else - { - /* 该全局已经存在 */ - if (lua_type(state, -1) != LUA_TTABLE) - { - /* spacename已经被占用, 并且不是table, 无法插入数据 */ - lua_settop(state, 0); - return BIND_NAMESPACE_TYPE_ERR; - } - - lua_getfield(state, -1, bind_function->function_name); - if (lua_type(state, -1) != LUA_TNIL) - { - /* 在待插入的global table中存在与function_name重名的成员 */ - lua_settop(state, 0); - return BIND_FUNCTION_TYPE_ERR; - } - lua_pop(state, 1); /* 正确的情况下此时栈顶为nil, 弹出一个nil值 */ - } - - lua_pushcfunction(state, bind_function->function); - lua_setfield(state, -2, bind_function->function_name); - } - else - { - lua_getglobal(state, bind_function->function_name); - if (lua_type(state, -1) != LUA_TNIL) - { - /* 存在与function_name重名的全局成员 */ - lua_settop(state, 0); - return BIND_FUNCTION_TYPE_ERR; - } - lua_pop(state, 1); - - /* 不包含space_name, 调用时直接使用function_name调用 */ - lua_pushcfunction(state, bind_function->function); - lua_setglobal(state, bind_function->function_name); - } - - lua_settop(state, 0); /* 操作完成, 弹出所有元素 */ - return SUCCESS; -} - -/* - * Function: lua_cbinding_function_remove - * Input: | lua_State * | state | 需要删除注册函数的状态机 - * | const char * | function_name | 需要删除的函数名称 - * | const char * | space_name | 需要删除的命名空间名称 - * Output: - * Return: enum LUA_PLUGIN_RETURN - * Description: 从状态机中删除一个C注册的函数, 删除过程中将该函数在lua状态的引用置为nil - */ -int lua_cbinding_function_remove( - lua_State *state, - const char *function_name, - const char *space_name) -{ - if (__glibc_unlikely(!state || !function_name)) - return PARAM_ERR; - - if (space_name) - { - /* 检查该命名空间是否存在 */ - lua_getglobal(state, space_name); - if (lua_type(state, -1) != LUA_TTABLE) - { - /* 命名空间存在且不是table */ - lua_settop(state, 0); - return BIND_NAMESPACE_TYPE_ERR; - } - /* 检查该命名空间内是否存在function_name */ - lua_getfield(state, -1, function_name); - if (lua_type(state, -1) != LUA_TFUNCTION) - { - /* 命名空间存在内部元素名称为function_name, 但是类型不符 */ - lua_settop(state, 0); - return BIND_FUNCTION_TYPE_ERR; - } - /* 删除该函数 */ - lua_pop(state, 1); - lua_pushnil(state); - lua_setfield(state, -2, function_name); - } - else - { - /* 获取全局数据, 检查function_name */ - lua_getglobal(state, function_name); - if (lua_type(state, -1) != LUA_TFUNCTION) - { - /* 类型不符 */ - lua_settop(state, 0); - return BIND_FUNCTION_TYPE_ERR; - } - /* 删除该函数 */ - lua_pop(state, 1); - lua_pushnil(state); - lua_setglobal(state, function_name); - } - - lua_settop(state, 0); /* 操作完成, 弹出所有元素 */ - return SUCCESS; -} - -/* - * Function: lua_cbinding_data - * Input: | lua_State * | state | 需要注册数据的状态机 - * | struct lua_binding_data * | data | 需要注册至状态机中的数据 - * Output: - * Return: enum LUA_PLUGIN_RETURN - * Description: 将一个变量注册至lua状态机中 - */ -int lua_cbinding_data( - lua_State *state, - struct lua_binding_data *data) -{ - if (__glibc_unlikely(!state || !data)) - { - return PARAM_ERR; - } - enum DATATYPE data_type = data->data_type; - char *value = data->data_value; - char *data_name = data->data_name; - char *space_name = data->space_name; - if (__glibc_unlikely(!value || !data_name)) - return PARAM_ERR; -#ifdef LUAPLUGIN_BASIC_UNITTEST - LOGDEBUG("bind data to state, type %d, data %s, name %s, spacename %s", - data_type, value, data_name, (space_name) ? space_name : "no"); -#endif - - if (space_name) - { - /* 包含space_name */ - lua_getglobal(state, space_name); - if (lua_gettop(state) == 0 || lua_type(state, -1) == LUA_TNIL) - { - /* 没有该命名空间, 创建一个 */ - lua_newtable(state); - lua_setglobal(state, space_name); - lua_settop(state, 0); - lua_getglobal(state, space_name); - } - else - { - /* 该全局已经存在 */ - if (lua_type(state, -1) != LUA_TTABLE) - { - /* spacename已经被占用, 并且不是table, 无法插入数据 */ - lua_settop(state, 0); - return BIND_NAMESPACE_TYPE_ERR; - } - - lua_getfield(state, -1, data_name); - if (lua_type(state, -1) != LUA_TNIL) - { - /* 在待插入的global table中存在与function_name重名的成员 */ - lua_settop(state, 0); - return BIND_DATA_TYPE_ERR; - } - lua_pop(state, 1); /* 正确的情况下此时栈顶为nil, 弹出一个nil值 */ - } - - /* 不同类型需要使用不同的入栈函数 */ - switch (data_type) - { - case DATATYPE_BOOL: - if (strstr(value, "true") || strstr(value, "TRUE")) - lua_pushboolean(state, 1); - else if (strstr(value, "false") || strstr(value, "FALSE")) - lua_pushboolean(state, 0); - break; - case DATATYPE_INT: - lua_pushinteger(state, atoi(value)); - break; - case DATATYPE_NUM: - lua_pushnumber(state, (lua_Number)atof(value)); - break; - case DATATYPE_STRING: - lua_pushstring(state, (const char *)value); - break; - default: - /* 未识别的类型 */ - lua_settop(state, 0); - return BIND_DATA_TYPE_UNKNOWN; - } - lua_setfield(state, -2, data_name); - } - else - { - lua_getglobal(state, data_name); - if (lua_type(state, -1) != LUA_TNIL) - { - lua_settop(state, 0); - /* 存在与data_name重名的全局成员 */ - return BIND_DATA_TYPE_ERR; - } - lua_pop(state, 1); - - /* 不同类型需要使用不同的入栈函数 */ - switch (data_type) - { - case DATATYPE_BOOL: - if (strstr(value, "true") || strstr(value, "TRUE")) - lua_pushboolean(state, 1); - else if (strstr(value, "false") || strstr(value, "FALSE")) - lua_pushboolean(state, 0); - break; - case DATATYPE_INT: - lua_pushinteger(state, atoi(value)); - break; - case DATATYPE_NUM: - lua_pushnumber(state, (lua_Number)atof(value)); - break; - case DATATYPE_STRING: - lua_pushstring(state, (const char *)value); - break; - default: - /* 未识别的类型 */ - lua_settop(state, 0); - return BIND_DATA_TYPE_UNKNOWN; - } - lua_setglobal(state, data_name); - } - - lua_settop(state, 0); /* 操作完成, 弹出所有元素 */ - return SUCCESS; -} - -/* - * Function: lua_cbinding_data_remove - * Input: | lua_State * | state | 需要删除注册数据的状态机 - * | const char * | data_name | 需要删除的数据名称 - * | const char * | space_name | 需要删除的命名空间名称 - * Output: - * Return: enum LUA_PLUGIN_RETURN - * Description: 从状态机中删除一个C注册的数据, 删除过程中将该名称在lua状态的引用置为nil - */ -int lua_cbinding_data_remove( - lua_State *state, - const char *data_name, - const char *space_name) -{ - if (__glibc_unlikely(!state || !data_name)) - return PARAM_ERR; - - if (space_name) - { - /* 检查该命名空间是否存在 */ - lua_getglobal(state, space_name); - if (lua_type(state, -1) != LUA_TTABLE) - { - /* 命名空间存在且不是table */ - lua_settop(state, 0); - return BIND_NAMESPACE_TYPE_ERR; - } - /* 检查该命名空间内是否存在data_name */ - lua_getfield(state, -1, data_name); - int data_type = lua_type(state, -1); - if (data_type != LUA_TSTRING && data_type != LUA_TNUMBER && data_type != LUA_TBOOLEAN) - { - /* 命名空间存在内部元素名称为data_name, 但是类型不符 */ - lua_settop(state, 0); - return BIND_DATA_TYPE_ERR; - } - else if (data_type == LUA_TNIL) - { - /* 没有该名称的元素 */ - lua_settop(state, 0); - return SUCCESS; - } - /* 删除该函数 */ - lua_pop(state, 1); - lua_pushnil(state); - lua_setfield(state, -2, data_name); - } - else - { - /* 获取全局数据, 检查function_name */ - lua_getglobal(state, data_name); - int data_type = lua_type(state, -1); - if (data_type != LUA_TSTRING && data_type != LUA_TNUMBER && data_type != LUA_TBOOLEAN) - { - /* 类型不符 */ - lua_settop(state, 0); - return BIND_DATA_TYPE_ERR; - } - else if (data_type == LUA_TNIL) - { - /* 没有该名称的元素 */ - lua_settop(state, 0); - return SUCCESS; - } - /* 删除该函数 */ - lua_pop(state, 1); - lua_pushnil(state); - lua_setglobal(state, data_name); - } - - lua_settop(state, 0); /* 操作完成, 弹出所有元素 */ - return SUCCESS; -} - -/* - * Function: lua_cbinding_functions - * Input: | lua_State * | state | 需要绑定函数的状态机实例 - * Output: - * Return: | -1 | 参数错误 - * | 0 | 成功 - * | >0 | 绑定出错的数据数量 - * Description: 绑定所有需要在lua中调用的C函数 - */ -int lua_cbinding_functions(lua_State *state) -{ - if (__glibc_unlikely(!state)) - return PARAM_ERR; - int bind_function_count = sizeof(lua_bind_functions) / sizeof(struct lua_binding_function); - - int bind_ret = 0; - int failed_count = 0; - for (int i = 0; i < bind_function_count; ++i) - { - if (lua_bind_functions[i].function && lua_bind_functions[i].function_name) - { - bind_ret = lua_cbinding_function(state, &lua_bind_functions[i]); - if (bind_ret) - { - LOGERROR("binding function failed, ret is %d, function name is %s\n", bind_ret, lua_bind_functions[i].function_name); - failed_count += 1; - } - } - } - return failed_count; -} - -/* - * Function: lua_cbinding_datas - * Input: | lua_State * | state | 需要绑定数据的状态机实例 - * Output: - * Return: | -1 | 参数错误 - * | 0 | 成功 - * | >0 | 绑定出错的数据数量 - * Description: 绑定所有data数据 - */ -int lua_cbinding_datas(lua_State *state) -{ - if (__glibc_unlikely(!state)) - return -1; - int bind_data_count = sizeof(lua_bind_datas) / sizeof(struct lua_binding_data); - - int bind_ret = 0; - int failed_count = 0; - for (int i = 0; i < bind_data_count; ++i) - { - if (lua_bind_datas[i].data_value && lua_bind_datas[i].data_name) - { - bind_ret = lua_cbinding_data(state, &lua_bind_datas[i]); - if (bind_ret) - { - LOGERROR("binding data failed, ret is %d, data is [%s]%s", bind_ret, lua_bind_datas[i].data_name, lua_bind_datas[i].data_value); - failed_count += 1; - } - } - } - return failed_count; -} |
