#include "mgw_utils.h" int mgw_socket_udp_send(int socket_fd, char *buff, int len, uint32_t dip, uint16_t dport) { struct sockaddr_in server; server.sin_family = AF_INET; /* Internet Domain */ server.sin_port = dport; /* Server Port */ server.sin_addr.s_addr = dip; /* Server's Address */ int rtn = sendto(socket_fd, buff, len, 0, (struct sockaddr *)&server, sizeof(server)); return rtn; } int mgw_socket_init() { int socket_fd = socket(AF_INET, SOCK_DGRAM, 0); return socket_fd; } void mgw_socket_close(int socket_fd) { close(socket_fd); return; } int mgw_socket_bind(int socket_fd, const char *ip, u_int16_t port) { struct sockaddr_in server; server.sin_family = AF_INET; server.sin_port = htons(port); server.sin_addr.s_addr = inet_addr(ip); int rtn = bind(socket_fd, (struct sockaddr *)&server, sizeof(server)); return rtn; } int mgw_socket_udp_recv(int socket_fd, char *buff, int buff_len) { struct sockaddr_in client; unsigned int client_len = sizeof(client); int len = recvfrom(socket_fd, buff, buff_len, 0, (struct sockaddr *) &client, &client_len); return len; }